Activatable Object

An Activatable Object Interactable Option can enable and disable GameObjects at runtime by clicking on them.

Properties

Name
Description

Spawn Object

The GameObject that will be enabled or disabled.

Dependencies

  • An Interactable Monobehavior must be on the same GameObject.

  • An Animated Object triggers animations on an Animation Component, so an Animation Component is required. The Animation Component is linked from a property, so it does not need to be on the exact same GameObject as the Animation Object Monobehaviour.

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