Activatable Object
An Activatable Object Interactable Option can enable and disable GameObjects at runtime by clicking on them.
Properties
Name
Description
Spawn Object
The GameObject that will be enabled or disabled.
Dependencies
An Interactable Monobehavior must be on the same GameObject.
An Animated Object triggers animations on an Animation Component, so an Animation Component is required. The Animation Component is linked from a property, so it does not need to be on the exact same GameObject as the Animation Object Monobehaviour.
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