---
description: >-
  A channeled effect is a type of intermediate effect that is responsible for
  delaying the cast of subsequent effects.
---

# Channeled Effect

## Creation

To create a channeled effect, find (or create) the _GameName/Resources/GameName/AbilityEffect_ folder (or any subfolder) in the project tab and right click.  Choose _Create > AnyRPG > Abilities > Effects > ChanneledEffect_.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FmDGuBj5xYeHHQy7SJEEL%2Fimage.png?alt=media\&token=763d9d4b-5d9d-49e2-b406-8999ce70a187)

## Properties

In addition to all the properties of its parent class, [Fixed Length Effect](..#fixed-length-effect-properties), channeled effects have the following properties.

| Name         | Description                                                                                                                    |
| ------------ | ------------------------------------------------------------------------------------------------------------------------------ |
| Effect Delay | The delay, in seconds, that should pass after spawning the visual effects, before any subsequent [Ability Effects]() are cast. |

## Next steps

* Add a channeled effect to an [Ability](../abilities).
* Add a channeled effect to another [Ability Effect]() to chain them together.
