Billboard Wizard

The Billboard Wizard helps you quickly make a billboard from a tree to use with LOD.

Accessing the Wizard

The Billboard Wizard is designed to make billboards of 3D models that can be used for LOD. The recommended workflow is to open a 3D model prefab in the Unity Editor before accessing the wizard.

The Billboard Wizard can be opened by clicking Tools in the menu bar, and selecting AnyRPG > Wizard > Billboard Wizard.

Making a Billboard

By default, the billboard wizard will show a white indicator square in the scene view window. This square represents the size and contents of the image that will be saved to disk.

You can adjust the background of the image, and the lighting that will be used when the screenshot is taken, but those settings will not show in the scene view. You may have to take a few screenshots to get the settings just right. A full list of the settings can be found below.

It is recommended to use the orientation tool to ensure the item fits in the image frame from all sides.

Once you are satisfied with the settings, click the Create button and the a billboard will be created.

Settings

Name
Description

Parent Folder

The folder that the billboard will be saved in, relative to the Assets folder in your project.

File Name

The name of the file that will be saved to disk. If a file of the same name exists, the file name will have the current date and time appended to it to make it unique.

Show Size Indicator

If true, a white indicator square will show on screen to represent the size and contents of the screenshot.

Width

The width of the output image

Height

The height of the output image

Use Light

If true, a light will be attached to the camera that takes the screenshot, emulating the settings you see in the scene view.

Light Color

If Use Light is selected, the color of the light to shine on the object.

Light Intensity

If Use Light is selected, the brightness of the light to shine on the object.

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