Configuring your game

The System Configuration Manager

All configuration options that apply to the entire game are set through the System Configuration Manager. For a full description of the common options that apply in both online and offline play, see the base AnyRPG documentation.

This page will describe the options that apply exclusively in network mode. They can be found in the SystemConfigurationManager under the Network section.

Network Configuration

Name
Description

API Server Address

Currently unused. Will be supported when full MMO mode is implemented.

Game Server Address

The IP address or DNS name of the server. This is the address that will be displayed by default when a client displays the login window.

Client Version

When a client logs in, it checks to ensure the client version is the same as what is required by the server. This number should be incremented any time a change is made to the API (such as AnyMMO version updates), and any time new content is added to the game (such as scriptable objects, scenes, etc). If the client version does not match, they will be presented with a download link to download a new client.

Client Download URL

The link to display when a client version is too low on login attempt.

Lobby Game Scene Names

A list of scenes that are available as lobby game starting scenes. AnyMMO allows you to make complex lobby games with multiple scenes such as world zones and dungeons. For this reason, when new scenes are added to a game, they are not automatically available as lobby game starting scenes and must be manually added to the list.

Scenes

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