Configuring your game
The System Configuration Manager
All configuration options that apply to the entire game are set through the System Configuration Manager. For a full description of the common options that apply in both online and offline play, see the base AnyRPG documentation.
This page will describe the options that apply exclusively in network mode. They can be found in the SystemConfigurationManager under the Network section.
Network
Server Backend
The backend that will be used to store and retrieve player and account data. The File mode will store data in files on the local server and is appropriate for quick testing of single server instances.
API Server Address
The address of the API server that the dedicated game server will connect to for database operations. Do not use a trailing slash.
Validate API Server Cert
This should only be set to false during development and testing when the APIServer is using a self-signed SSL certificate.
API Server Shared Secret
This is the shared secret that allows the game server to login to the API server.
Game Server Address
This is the address (and optionally port) of the dedicated authoritative game server that all clients connect to. Users can change this value on the login window.
Client Version
If the server and client both do not have this version, the client will be told to upgrade.
Client Download Url
This is the address of a web page where the latest client can be downloaded.
Lobby Game Scene Names
The list of scenes that can be chosen in lobby game mode.
Private Message Chat Command
The chat command that is configured to send a private message (eg: tell or whisper)
Personal Instance Timeout
The length of time (in minutes) a personal instance must be empty before the scene is unloaded. -1 means it never unloads.
Group Instance Timeout
The length of time (in minutes) a group instance must be empty before the scene is unloaded. -1 means it never unloads.
Lobby Game Instance Timeout
The length of time (in minutes) a lobby game instance must be empty before the scene is unloaded. -1 means it never unloads.
World Instance Timeout
The length of time (in minutes) a world instance must be empty before the scene is unloaded. -1 means it never unloads.
Last updated