Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
    • New Weapon Wizard
    • Minimap Wizard
    • Rename Wizard
  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
      • Gather Ability
    • Ability Effects
      • AOE Effect
      • Attack Effect
      • Capture Pet Effect
      • Channeled Effect
      • Direct Effect
      • Heal Effect
      • Instant Effect
      • Knock Back Effect
      • Mount Effect
      • Pet Control Effect
      • Pet Effect
      • Projectile Effect
      • Rain Effect
      • Remove Effect
      • Resurrect Effect
      • Status Effect
      • Summon Effect
      • Taunt Effect
      • Teleport Effect
    • Achievement
    • Animated Action
    • Animation Profile
    • Armor Class
    • Attachment Profile
    • Audio Profile
    • Behavior Profile
    • Character Class
    • Character Race
    • Character Stat
    • Chat Commands
      • Action Command
      • Composite Command
      • Gain Currency Command
      • Gain Experience Command
      • Gain Item Command
      • Learn Ability Command
      • Load Scene Command
      • Set Level Command
    • Class Specialization
    • Combat Strategy
    • Credits Category
    • Currency
    • Currency Group
    • Cutscene
    • Dialog
    • Environment State Profile
    • Equipment Model Profile
    • Equipment Set
    • Equipment Slot Profile
    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
      • Dialog Config
      • Faction Change Config
      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
      • Armor
      • Bag
      • Currency Item
      • Equipment
      • Food
      • Power Resource Potion
      • Quest Start Item
      • Recipe Item
      • Weapon
    • Item Quality
    • Loot Table
    • Material Profile
    • Patrol Profile
    • Power Resource
    • Prefab Profile
    • Quest
    • Quest Giver Profile
    • Recipe
    • Resource Description
    • Scene Node
    • Scriptable Content Template
    • Skill
    • Status Effect Group
    • Status Effect Type
    • Swappable Mesh Model Profile
    • UMA Model Profile
    • Unit Prefab Profile
    • Unit Profile
    • Unit Toughness
    • Unit Type
    • Vendor Collection
    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
      • Bank
      • Behavior Interactable
      • Character Creator Interactable
      • Class Change Interactable
      • Click Switch
      • Crafting Node
      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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On this page
  1. Architecture
  2. Project Settings

Layers

The table below lists the required layers and their purpose.

Layer
Name
Source
Usage

0

Default

Unity

Projectors will shine on this layer. Invector controller requires anything walkable to use this layer.

1

TransparentFX

Unity

2

Ignore Raycast

Unity

Player Nameplate uses this layer to prevent accidental highlight of player unit.

3

Unity

4

Water

Unity

5

UI

Unity

6

Unity

7

Unity

8

Player

Invector/AnyRPG

Used to allow camera to ignore anything that is not the player in player unit frame and character panel. Many packages like Invector also rely on this player being set to this layer so they can find it.

9

Enemy

Invector

10

CompanionAI

Invector

11

Triggers

Invector

12

StopMove

Invector

13

Action

Invector

14

HeadTrack

Invector

15

BodyPart

Invector

16

BlockAIRayCast

Invector

17

Equipment

AnyRPG

Set anything attached to the player to this layer to prevent it from interfering with ground detection or projectors.

18

FireLayer

Package

Unused. This was probably from an import of a VFX package.

19

PlayerPreview

AnyRPG

Used by the load game screen to allow the camera to ignore anything that is not a player preview.

20

SpellEffects

AnyRPG

Used to ignore raycasts, collision, and all but the main camera rendering spell effects.

21

MiniMap

AnyRPG

Anything on this layer will only be rendered by the minimap camera. Used for interactable icons such as questgiver showing on the minimap.

22

CharacterUnit

AnyRPG

CharacterUnit is the layer that all characters should be placed on. This allows them to show in unit frames and is required for an AOE ability to target anything to avoid spending time processing hits against the ground, props, etc.

23

UnitPreview

AnyRPG

Unit previews such as unit spawn control panelswill place their targets on this layer so other cameras don't render them.

24

PetPreview

AnyRPG

Pet previews such as pet journals will place their targets on this layer so other cameras don't render them.

25

Interactable

AnyRPG

Used to render non character units in Unit frames without rendering the environment.

26

Unused

27

Unused

28

Unused

29

Unused

30

Unused

31

AlwaysVisible

Package

The Sun Temple uses this layer to make certain things in the background always visible regardless of culling distances.

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Last updated 3 years ago