Layers
The table below lists the required layers and their purpose.
0
Default
Unity
Projectors will shine on this layer. Invector controller requires anything walkable to use this layer.
1
TransparentFX
Unity
2
Ignore Raycast
Unity
Player Nameplate uses this layer to prevent accidental highlight of player unit.
3
Unity
4
Water
Unity
5
UI
Unity
6
Unity
7
Unity
8
Player
Invector/AnyRPG
Used to allow camera to ignore anything that is not the player in player unit frame and character panel. Many packages like Invector also rely on this player being set to this layer so they can find it.
9
Enemy
Invector
10
CompanionAI
Invector
11
Triggers
Invector
12
StopMove
Invector
13
Action
Invector
14
HeadTrack
Invector
15
BodyPart
Invector
16
BlockAIRayCast
Invector
17
Equipment
AnyRPG
Set anything attached to the player to this layer to prevent it from interfering with ground detection or projectors.
18
FireLayer
Package
Unused. This was probably from an import of a VFX package.
19
PlayerPreview
AnyRPG
Used by the load game screen to allow the camera to ignore anything that is not a player preview.
20
SpellEffects
AnyRPG
Used to ignore raycasts, collision, and all but the main camera rendering spell effects.
21
MiniMap
AnyRPG
Anything on this layer will only be rendered by the minimap camera. Used for interactable icons such as questgiver showing on the minimap.
22
CharacterUnit
AnyRPG
CharacterUnit is the layer that all characters should be placed on. This allows them to show in unit frames and is required for an AOE ability to target anything to avoid spending time processing hits against the ground, props, etc.
23
UnitPreview
AnyRPG
Unit previews such as unit spawn control panelswill place their targets on this layer so other cameras don't render them.
24
PetPreview
AnyRPG
Pet previews such as pet journals will place their targets on this layer so other cameras don't render them.
25
Interactable
AnyRPG
Used to render non character units in Unit frames without rendering the environment.
26
Unused
27
Unused
28
Unused
29
Unused
30
Unused
31
AlwaysVisible
Package
The Sun Temple uses this layer to make certain things in the background always visible regardless of culling distances.
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