> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/ability-effects/aoe-effect.md).

# AOE Effect

## Creation

To create an aoe effect, find (or create) the *GameName/Resources/GameName/AbilityEffect* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > Effects > AOEEffect*.

## Properties

In addition to all the properties of its parent class, [Fixed Length Effect](/scriptable-objects/ability-effects.md#fixed-length-effect-properties), aoe effects have a single property, *AOE Properties*, with the following fields.

| Name                   | Description                                                                                                                                 |
| ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------- |
| Aoe Radius             | The radius from the center of the target location which will be used to find valid targets.                                                 |
| Use Radius             | If true, the target finding algorithm will use a sphere with a radius to find targets.                                                      |
| Use Extents            | If true, the target finding algorithm will use extents to find targets.                                                                     |
| Aoe Center             | A Vector3 offset from the default center to use for finding targets.                                                                        |
| Aoe Extents            | If *Use Extents* is true, then these extents will be used to create the bounding box to find valid targets within it.                       |
| Max Targets            | The maximum number of valid targets that can be returned.  0 is unlimited.                                                                  |
| Prefer Closest Targets | If true, and *Max Targets* is not unlimited, the targets will be sorted by distance from the center, and the closest ones will be returned. |
| Inter Target Delay     | Set this value to a positive non-zero number if you want a delay between the time each target has additional effects cast on them.          |

## Next steps

* Add an aoe effect to an [Ability](/scriptable-objects/abilities.md).
* Add an aoe effect to another [Ability Effect](/scriptable-objects/ability-effects.md) to chain them together.
