AOE Effect
An aoe effect is a type of intermediate effect that is responsible for choosing multiple valid targets and casting any additional ability effects on them.
Last updated
An aoe effect is a type of intermediate effect that is responsible for choosing multiple valid targets and casting any additional ability effects on them.
Last updated
To create an aoe effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > AOEEffect.
In addition to all the properties of its parent class, Fixed Length Effect, aoe effects have a single property, AOE Properties, with the following fields.
Name | Description |
---|---|
Aoe Radius | The radius from the center of the target location which will be used to find valid targets. |
Use Radius | If true, the target finding algorithm will use a sphere with a radius to find targets. |
Use Extents | If true, the target finding algorithm will use extents to find targets. |
Aoe Center | A Vector3 offset from the default center to use for finding targets. |
Aoe Extents | If Use Extents is true, then these extents will be used to create the bounding box to find valid targets within it. |
Max Targets | The maximum number of valid targets that can be returned. 0 is unlimited. |
Prefer Closest Targets | If true, and Max Targets is not unlimited, the targets will be sorted by distance from the center, and the closest ones will be returned. |
Inter Target Delay | Set this value to a positive non-zero number if you want a delay between the time each target has additional effects cast on them. |
Add an aoe effect to an Ability.
Add an aoe effect to another Ability Effect to chain them together.