# Recipe Item

{% embed url="<https://youtu.be/91BfCovDp28>" %}

## Creation

To create a recipe item, find (or create) the *GameName/Resources/GameName/Item* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Inventory > Items > RecipeItem*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FScTlzlrSl6nQ5qu12zVe%2Fimage.png?alt=media\&token=a50391ec-d2ed-4dcd-aaa5-b79db466d64a)

## Properties

In addition to the properties shared by all [Items](https://docs.anyrpg.org/scriptable-objects/items), recipe items have the following unique properties.

| Name        | Description                                                                                               |
| ----------- | --------------------------------------------------------------------------------------------------------- |
| Recipe Name | The name of a [Recipe](https://docs.anyrpg.org/scriptable-objects/recipe) to learn when the item is used. |

## Next Steps

* Add a recipe item to a [Vendor Collection](https://docs.anyrpg.org/scriptable-objects/vendor-collection) so it can be purchased from a [Vendor](https://docs.anyrpg.org/scriptable-objects/interactable-option-configurations/vendor-config).
* Add a recipe item to a [Loot Table](https://docs.anyrpg.org/scriptable-objects/loot-table) so that it can drop upon defeat of an enemy.


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