# Status Effect Type

## Creation

To create a status effect type, find (or create) the *GameName/Resources/GameName/StatusEffectType* folder in the project tab and right click.  Choose *Create > AnyRPG > StatusEffectType*.

## Properties

Status effect types do not contain any additional properties beyond the basic [Scriptable Object](/scriptable-objects/scriptable-objects-introduction.md) properties shared by all AnyRPG data.

## Next Steps

* Define a [Status Effect](/scriptable-objects/ability-effects/status-effect.md)'s type by filling in its *Status Effect Type* field.


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