Status Effect Type

A status effect type classifies status effects into categories for the purpose of defining which type of remove effect can remove them.


To create a status effect type, find (or create) the GameName/Resources/GameName/StatusEffectType folder in the project tab and right click. Choose Create > AnyRPG > StatusEffectType.


Status effect types do not contain any additional properties beyond the basic Scriptable Object properties shared by all AnyRPG data.

Next Steps

  • Define a Status Effect's type by filling in its Status Effect Type field.

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