# Status Effect Type

## Creation

To create a status effect type, find (or create) the *GameName/Resources/GameName/StatusEffectType* folder in the project tab and right click.  Choose *Create > AnyRPG > StatusEffectType*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2Fnwwuqt4um8VJSZGFuhS0%2Fimage.png?alt=media\&token=12c80890-cf83-4287-afbb-ae4c7c4f1427)

## Properties

Status effect types do not contain any additional properties beyond the basic [Scriptable Object](https://docs.anyrpg.org/scriptable-objects) properties shared by all AnyRPG data.

## Next Steps

* Define a [Status Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects/status-effect)'s type by filling in its *Status Effect Type* field.
