Status Effect Type
A status effect type classifies status effects into categories for the purpose of defining which type of remove effect can remove them.
Last updated
A status effect type classifies status effects into categories for the purpose of defining which type of remove effect can remove them.
Last updated
To create a status effect type, find (or create) the GameName/Resources/GameName/StatusEffectType folder in the project tab and right click. Choose Create > AnyRPG > StatusEffectType.
Status effect types do not contain any additional properties beyond the basic Scriptable Object properties shared by all AnyRPG data.
Define a Status Effect's type by filling in its Status Effect Type field.