Animated Object
An Animated Object Interactable Option is responsible for triggering an animation on an Animation component.
Properties
Name | Description |
---|---|
Switch Only | If true, this option can only be interacted with via a switch. |
Animation Component | A link to an Animation Component containing animations to play. |
Open Animation Clip | A link to an Animation Clip to play when changing to the open position. |
Open Audio Clip | A link to an Audio Clip to play when changing to the open position. |
Open Audio Profile | The name of an Audio Profile containing a link to an Audio Clip to play when changing to the open position. |
Close Animation Clip | A link to an Animation Clip to play when changing to the closed position. |
Close Audio Clip | A link to an Audio Clip to play when changing to the closed position. |
Close Audio Profile | The name of an Audio Profile containing a link to an Audio Clip to play when changing to the closed position. |
Dependencies
An Interactable Monobehavior must be on the same GameObject.
An Animated Object triggers animations on an Animation Component, so an Animation Component is required. The Animation Component is linked from a property, so it does not need to be on the exact same GameObject as the Animation Object Monobehaviour.
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