Faction
Factions allow for groups of characters to have the same relationship disposition toward other groups of characters.
To create a faction, find (or create) the GameName/Resources/GameName/Faction folder in the project tab and right click. Choose Create > AnyRPG > Factions > Faction.

Name | Description |
---|---|
New Game Option | If true, this faction can be chosen as the faction the player will be part of when starting a new game. |
Default Starting Zone | |
Default Starting Location Tag | If not empty, players starting as this faction will spawn at the transform with this tag. |
Races | A list of Character Races that are available to choose from when this faction is selected when starting a new game. |
Add System Profiles | If true, the Default Unit Profiles from the System Configuration Manager will be available to choose from when this faction is selected when starting a new game. |
Character Creator Profile Names | |
Environment Preview | |
Equipment Names | |
Default Disposition | The disposition (relationship) that this faction has toward any faction not specifically in its disposition list. |
Disposition List | A list of factions and the dispositions that this faction will have toward them.
Faction Name
The name of a faction
Disposition
The disposition (relationship) that this faction will have toward them. |
Capabilities | |
Class Capability List | A list of character classes, and the capabilities that those classes will have.
Character Classes
A list of Character Classes.
Capabilities
The specific Capabilities that any Character Class in the Character Classes list will have. |
- Configure the System Configuration Manager to allow choosing a faction when starting a new game.