> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/ability-effects/projectile-effect.md).

# Projectile Effect

## Creation

To create a projectile effect, find (or create) the *GameName/Resources/GameName/AbilityEffect* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > Effects > ProjectileEffect*.

## Properties

In addition to all the properties of its parent class, [Fixed Length Effect](/scriptable-objects/ability-effects.md#fixed-length-effect-properties), projectile effects have the following properties.

| Name                         | Description                                                                                                                                                |
| ---------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Projectile Speed             | The speed the projectile will travel while moving toward its target.                                                                                       |
| Flight Audio Profile Names   | A list of [Audio Profiles](/scriptable-objects/audio-profile.md) containing audio clips to play while the projectile is traveling.                         |
| Random Flight Audio Profiles | If true, a random [Audio Profile](/scriptable-objects/audio-profile.md) from the *Flight Audio Profile Names* list will be played, instead of all of them. |

## Next steps

* Add a projectile effect to an [Ability](/scriptable-objects/abilities.md).
* Add a projectile effect to another [Ability Effect](/scriptable-objects/ability-effects.md) to chain them together.
