# Projectile Effect

## Creation

To create a projectile effect, find (or create) the *GameName/Resources/GameName/AbilityEffect* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > Effects > ProjectileEffect*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FRWUKLxu94vG7BBJinfPI%2Fimage.png?alt=media\&token=36604f23-f420-4c6d-9ed4-de4958e1dc9b)

## Properties

In addition to all the properties of its parent class, [Fixed Length Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects/..#fixed-length-effect-properties), projectile effects have the following properties.

| Name                         | Description                                                                                                                                                                    |
| ---------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Projectile Speed             | The speed the projectile will travel while moving toward its target.                                                                                                           |
| Flight Audio Profile Names   | A list of [Audio Profiles](https://docs.anyrpg.org/scriptable-objects/audio-profile) containing audio clips to play while the projectile is traveling.                         |
| Random Flight Audio Profiles | If true, a random [Audio Profile](https://docs.anyrpg.org/scriptable-objects/audio-profile) from the *Flight Audio Profile Names* list will be played, instead of all of them. |

## Next steps

* Add a projectile effect to an [Ability](https://docs.anyrpg.org/scriptable-objects/abilities).
* Add a projectile effect to another [Ability Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects) to chain them together.
