Projectile Effect
A projectile effect spawns a projectile which moves toward a target, and casts subsequent effects when it hits the target.
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A projectile effect spawns a projectile which moves toward a target, and casts subsequent effects when it hits the target.
Last updated
To create a projectile effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > ProjectileEffect.
In addition to all the properties of its parent class, Fixed Length Effect, projectile effects have the following properties.
Projectile Speed
The speed the projectile will travel while moving toward its target.
Flight Audio Profile Names
A list of containing audio clips to play while the projectile is traveling.
Random Flight Audio Profiles
If true, a random from the Flight Audio Profile Names list will be played, instead of all of them.
Add a projectile effect to an Ability.
Add a projectile effect to another Ability Effect to chain them together.