Projectile Effect
A projectile effect spawns a projectile which moves toward a target, and casts subsequent effects when it hits the target.
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A projectile effect spawns a projectile which moves toward a target, and casts subsequent effects when it hits the target.
Last updated
To create a projectile effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > ProjectileEffect.
In addition to all the properties of its parent class, Fixed Length Effect, projectile effects have the following properties.
Name | Description |
---|---|
Projectile Speed | The speed the projectile will travel while moving toward its target. |
Flight Audio Profile Names | A list of Audio Profiles containing audio clips to play while the projectile is traveling. |
Random Flight Audio Profiles | If true, a random Audio Profile from the Flight Audio Profile Names list will be played, instead of all of them. |
Add a projectile effect to an Ability.
Add a projectile effect to another Ability Effect to chain them together.