Projectile Effect

A projectile effect spawns a projectile which moves toward a target, and casts subsequent effects when it hits the target.


To create a projectile effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > ProjectileEffect.


In addition to all the properties of its parent class, Fixed Length Effect, projectile effects have the following properties.


Projectile Speed

The speed the projectile will travel while moving toward its target.

Flight Audio Profile Names

A list of Audio Profiles containing audio clips to play while the projectile is traveling.

Random Flight Audio Profiles

If true, a random Audio Profile from the Flight Audio Profile Names list will be played, instead of all of them.

Next steps

  • Add a projectile effect to an Ability.

  • Add a projectile effect to another Ability Effect to chain them together.

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