> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/combat-strategy.md).

# Combat Strategy

## Creation

To create a class specialization, find (or create) the *GameName/Resources/GameName/CombatStrategy* folder in the project tab and right click.  Choose *Create > AnyRPG > Combat > CombatStrategy*.

## Properties

| Name        | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| ----------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Phase Nodes | <p>A list of phases, defined by the health the AI has.<br><strong>Max Health Percent</strong><br>The phase will be started when the AI health drops to this level.<br><strong>Min Health Percent</strong><br>The phase will be ended when the AI health drops to this level.<br><strong>Phase Music Profile Name</strong><br>The <a href="/pages/M1kXUHhMYGsfNCo30r7P">Audio Profile</a> containing the links to the audio clips to play during the phase.<br><strong>Maintain Buff Names</strong><br>A list of <a href="/pages/HkNmxYqf9UDEzgD3zumq">Abilities</a> to cast to buff the AI.<br><strong>Attack Ability Names</strong><br>A list of attack <a href="/pages/HkNmxYqf9UDEzgD3zumq">Abilities</a> the AI will use against others during the phase.</p> |

## Next Steps

* Assign a combat strategy to a [Unit Profile](/scriptable-objects/unit-profile.md).
