A combat strategy defines phases of a fight, which controls what abilities and buffs an AI character will use depending on their health.
To create a class specialization, find (or create) the GameName/Resources/GameName/CombatStrategy folder in the project tab and right click. Choose Create > AnyRPG > Combat > CombatStrategy.
A list of phases, defined by the health the AI has.
Max Health Percent
The phase will be started when the AI health drops to this level.
Min Health Percent
The phase will be ended when the AI health drops to this level.
Phase Music Profile Name
The Audio Profile containing the links to the audio clips to play during the phase.
Maintain Buff Names
A list of Abilities to cast to buff the AI.
Attack Ability Names
A list of attack Abilities the AI will use against others during the phase.