Quest
A quest is a type of mission that a player can undertake in order to complete objectives to gain experience, currency, or other types of rewards.
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A quest is a type of mission that a player can undertake in order to complete objectives to gain experience, currency, or other types of rewards.
Last updated
To create a quest, find (or create) the GameName/Resources/GameName/Quest folder in the project tab and right click. Choose Create > AnyRPG > Quest.
Steps
Prerequisite Conditions
Repeatable Quest
If true, the quest can be accepted and completed more than once.
Has Opening Dialog
If true, a Dialog with the same name as the quest will be used (if found) and will be required to be completed before the quest can be accepted.
Experience Level
The level that is considered appropriate for the quest. This value is used to calculate experience reward reduction if the player is a higher level than this value.
Dynamic Level
If true, the quest will always be considered to be the same level as the player.
Extra Levels
If dynamic level is true, this value can be used to make the quest a higher level than the player.
Base Experience Reward
The base experience for the quest, not scaled by level, and in addition to any automatic quest xp configured at the game level (in the System Configuration Manager).
Experience Reward Per Level
The experience for the quest, scaled by level, and in addition to any automatic quest xp configured at the game level (in the System Configuration Manager).
Automatic Currency Reward
Reward Currency Name
Base Currency Reward
Currency Reward Per Level
Max Item Rewards
Item Reward Names
Max Faction Rewards
Faction Rewards
Max Ability Rewards
Ability Reward Names
Max Skill Rewards
Skill Reward Names
Turn In Items
If true, any items that are part of an Item Objective will be removed from the player inventory when the quest is turned in.
Allow Raw Complete
If true, the player can complete the quest directly, without having the quest in the quest log.
There are many different types of quest objectives which will be covered below. They all share the following properties.
Amount
The amount of the specific objective that must be completed for the objective to be complete.
Override Display Name
By default, the name of the specific objective will be shown in the quest log. If this field is not empty, the text shown in this field will be displayed instead.
Item Name
Partial Match
If true, the Item Name can be a substring of a longer name and does not have to match the exact name and length.
Dialog Name
Target Name
Ability Name
Quest Name
Effect Name
Skill Name
Ability Name
Interactable Name
Require Completion
If true, and the interactable is of the type that opens a popup window, the function the window provides must be used.
Zone Name
Add a quest to a Quest Start Item.
Add a quest to a Quest Giver.
A list of steps, with for each step, that must be completed in order to finish the quest.
A list of that must be met to start the quest.
If true, the quest will reward based on the system quest currency reward settings (in the System Configuration Manager).
The name of a that will be rewarded to the player when the quest is complete.
The base reward for the quest, not scaled by level, and in addition to any automatic currency reward configured at the game level (in the System Configuration Manager).
The rewarded for completing the quest, scaled by level, and in addition to any automatic reward configured at the game level (in the System Configuration Manager).
The maximum number of rewards that can be chosen, if there is more than one possible reward.
The names of that will be given as rewards for completing the quest.
The maximum number of rewards that can be chosen, if there is more than one possible reward.
A list of names and values that will be given as rewards for completing the quest. Faction Name The name of the whom the player will receive increased reputation with. Reputation Amount The amount of reputation to receive.
The maximum number of rewards that can be chosen, if there is more than one possible reward.
The names of that will be given as rewards for completing the quest.
The maximum number of rewards that can be chosen, if there is more than one possible reward.
The names of that will be given as rewards for completing the quest.
The name of an that must be collected.
The name of a that must be completed.
The name of an enemy that must be killed. This can match a character name or .
The name of an that must be learned.
The name of another that must be completed.
The name of a that must be applied to the character.
The name of a that must be learned.
The name of an that must be used.
The name of an that must be used (interacted with).
The name of a that must be visited.