A quest is a type of mission that a player can undertake in order to complete objectives to gain experience, currency, or other types of rewards.
To create a quest, find (or create) the GameName/Resources/GameName/Quest folder in the project tab and right click. Choose Create > AnyRPG > Quest.
A list of steps, with Objectives for each step, that must be completed in order to finish the quest.
If true, the quest can be accepted and completed more than once.
Has Opening Dialog
If true, a Dialog with the same name as the quest will be used (if found) and will be required to be completed before the quest can be accepted.
The level that is considered appropriate for the quest. This value is used to calculate experience reward reduction if the player is a higher level than this value.
If true, the quest will always be considered to be the same level as the player.
If dynamic level is true, this value can be used to make the quest a higher level than the player.
Base Experience Reward
The base experience for the quest, not scaled by level, and in addition to any automatic quest xp configured at the game level (in the System Configuration Manager).
Experience Reward Per Level
The experience for the quest, scaled by level, and in addition to any automatic quest xp configured at the game level (in the System Configuration Manager).
Automatic Currency Reward
If true, the quest will reward Currency based on the system quest currency reward settings (in the System Configuration Manager).
Reward Currency Name
Base Currency Reward
The base Currency reward for the quest, not scaled by level, and in addition to any automatic currency reward configured at the game level (in the System Configuration Manager).
Currency Reward Per Level
Max Item Rewards
Item Reward Names
Max Faction Rewards
Max Ability Rewards
Ability Reward Names
Max Skill Rewards
Skill Reward Names
Turn In Items
If true, any items that are part of an Item Objective will be removed from the player inventory when the quest is turned in.
Allow Raw Complete
If true, the player can complete the quest directly, without having the quest in the quest log.
There are many different types of quest objectives which will be covered below. They all share the following properties.
The amount of the specific objective that must be completed for the objective to be complete.
Override Display Name
By default, the name of the specific objective will be shown in the quest log. If this field is not empty, the text shown in this field will be displayed instead.
If true, the Item Name can be a substring of a longer name and does not have to match the exact name and length.
If true, and the interactable is of the type that opens a popup window, the function the window provides must be used.