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Quest

A quest is a type of mission that a player can undertake in order to complete objectives to gain experience, currency, or other types of rewards.

Creation

To create a quest, find (or create) the GameName/Resources/GameName/Quest folder in the project tab and right click. Choose Create > AnyRPG > Quest.

Properties

Name
Description
Steps
A list of steps, with Objectives for each step, that must be completed in order to finish the quest.
Prerequisite Conditions
A list of Prerequisite Conditions that must be met to start the quest.
Repeatable Quest
If true, the quest can be accepted and completed more than once.
Has Opening Dialog
If true, a Dialog with the same name as the quest will be used (if found) and will be required to be completed before the quest can be accepted.
Experience Level
The level that is considered appropriate for the quest. This value is used to calculate experience reward reduction if the player is a higher level than this value.
Dynamic Level
If true, the quest will always be considered to be the same level as the player.
Extra Levels
If dynamic level is true, this value can be used to make the quest a higher level than the player.
Base Experience Reward
The base experience for the quest, not scaled by level, and in addition to any automatic quest xp configured at the game level (in the System Configuration Manager).
Experience Reward Per Level
The experience for the quest, scaled by level, and in addition to any automatic quest xp configured at the game level (in the System Configuration Manager).
Automatic Currency Reward
If true, the quest will reward Currency based on the system quest currency reward settings (in the System Configuration Manager).
Reward Currency Name
The name of a Currency that will be rewarded to the player when the quest is complete.
Base Currency Reward
The base Currency reward for the quest, not scaled by level, and in addition to any automatic currency reward configured at the game level (in the System Configuration Manager).
Currency Reward Per Level
The Currency rewarded for completing the quest, scaled by level, and in addition to any automatic Currency reward configured at the game level (in the System Configuration Manager).
Max Item Rewards
The maximum number of Item rewards that can be chosen, if there is more than one possible Item reward.
Item Reward Names
The names of Items that will be given as rewards for completing the quest.
Max Faction Rewards
The maximum number of Faction rewards that can be chosen, if there is more than one possible Faction reward.
Faction Rewards
A list of Faction names and values that will be given as rewards for completing the quest. Faction Name The name of the Faction whom the player will receive increased reputation with. Reputation Amount The amount of reputation to receive.
Max Ability Rewards
The maximum number of Ability rewards that can be chosen, if there is more than one possible Ability reward.
Ability Reward Names
The names of Abilities that will be given as rewards for completing the quest.
Max Skill Rewards
The maximum number of Skill rewards that can be chosen, if there is more than one possible Skill reward.
Skill Reward Names
The names of Skills that will be given as rewards for completing the quest.
Turn In Items
If true, any items that are part of an Item Objective will be removed from the player inventory when the quest is turned in.
Allow Raw Complete
If true, the player can complete the quest directly, without having the quest in the quest log.

Quest Objectives

There are many different types of quest objectives which will be covered below. They all share the following properties.
Name
Description
Amount
The amount of the specific objective that must be completed for the objective to be complete.
Override Display Name
By default, the name of the specific objective will be shown in the quest log. If this field is not empty, the text shown in this field will be displayed instead.

Collect Objective

Name
Description
Item Name
The name of an Item that must be collected.
Partial Match
If true, the Item Name can be a substring of a longer name and does not have to match the exact name and length.

Dialog Objective

Name
Description
Dialog Name
The name of a Dialog that must be completed.

Kill Objective

Name
Description
Target Name
The name of an enemy that must be killed. This can match a character name or Faction.

Learn Ability Objective

Name
Description
Ability Name
The name of an Ability that must be learned.

Finish Quest Objective

Name
Description
Quest Name
The name of another Quest that must be completed.

Status Effect Objective

Name
Description
Effect Name
The name of a Status Effect that must be applied to the character.

Trade Skill Objective

Name
Description
Skill Name
The name of a Skill that must be learned.

Use Ability Objective

Name
Description
Ability Name
The name of an Ability that must be used.

Use Interactable Objective

Name
Description
Interactable Name
The name of an Interactable that must be used (interacted with).
Require Completion
If true, and the interactable is of the type that opens a popup window, the function the window provides must be used.

Visit Zone Objective

Name
Description
Zone Name
The name of a Scene that must be visited.

Next Steps