Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
    • New Weapon Wizard
    • Minimap Wizard
    • Rename Wizard
  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
      • Gather Ability
    • Ability Effects
      • AOE Effect
      • Attack Effect
      • Capture Pet Effect
      • Channeled Effect
      • Direct Effect
      • Heal Effect
      • Instant Effect
      • Knock Back Effect
      • Mount Effect
      • Pet Control Effect
      • Pet Effect
      • Projectile Effect
      • Rain Effect
      • Remove Effect
      • Resurrect Effect
      • Status Effect
      • Summon Effect
      • Taunt Effect
      • Teleport Effect
    • Achievement
    • Animated Action
    • Animation Profile
    • Armor Class
    • Attachment Profile
    • Audio Profile
    • Behavior Profile
    • Character Class
    • Character Race
    • Character Stat
    • Chat Commands
      • Action Command
      • Composite Command
      • Gain Currency Command
      • Gain Experience Command
      • Gain Item Command
      • Learn Ability Command
      • Load Scene Command
      • Set Level Command
    • Class Specialization
    • Combat Strategy
    • Credits Category
    • Currency
    • Currency Group
    • Cutscene
    • Dialog
    • Environment State Profile
    • Equipment Model Profile
    • Equipment Set
    • Equipment Slot Profile
    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
      • Dialog Config
      • Faction Change Config
      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
      • Armor
      • Bag
      • Currency Item
      • Equipment
      • Food
      • Power Resource Potion
      • Quest Start Item
      • Recipe Item
      • Weapon
    • Item Quality
    • Loot Table
    • Material Profile
    • Patrol Profile
    • Power Resource
    • Prefab Profile
    • Quest
    • Quest Giver Profile
    • Recipe
    • Resource Description
    • Scene Node
    • Scriptable Content Template
    • Skill
    • Status Effect Group
    • Status Effect Type
    • Swappable Mesh Model Profile
    • UMA Model Profile
    • Unit Prefab Profile
    • Unit Profile
    • Unit Toughness
    • Unit Type
    • Vendor Collection
    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
      • Bank
      • Behavior Interactable
      • Character Creator Interactable
      • Class Change Interactable
      • Click Switch
      • Crafting Node
      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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On this page
  • Welcome Window
  • Loading the Games
  • A Lost Soul Story Demo Game
  • A Lost Soul Character Demo Game
  • Content Demo Game
  • Features Demo Game
  • Empty (Zero Config Mode) Game
  1. Getting Started

Included sample games

AnyRPG includes several sample games. Read on to find out how to play them.

PreviousUnity Package InstallationNextCreating your first game

Last updated 3 years ago

Welcome Window

You can find links to the included sample games in the welcome window. The window will pop up automatically when you open the Unity project, but if you have just installed the package and not closed the Unity editor yet, you can still open it manually by clicking on the Tools menu in the menu bar and choosing AnyRPG > Welcome Window.

Loading the Games

To load any of the sample games from the Welcome Window, click on the button with the game title.

This will open the loading scene for that game, at which point you can press the play button in the Unity editor to play the game.

A brief description of the purpose of each game is listed below.

A Lost Soul Story Demo Game

A Lost Soul Story Demo is the first 2 chapters of the game A Lost Soul re-created using the open source assets include in the AnyRPG Engine.

A Lost Soul Story Demo Game is only included with the AnyRPG Unity package. If you installed AnyRPG using github, this option will be missing from the Welcome Window.

A Lost Soul Character Demo Game

A Lost Soul Character Demo allows you to explore the world of A Lost Soul by playing as any character and faction you encounter during the more linear story game.

A Lost Soul Character Demo Game is only included with the AnyRPG Unity package. If you installed AnyRPG using github, this option will be missing from the Welcome Window.

Content Demo Game

The Content Demo allows you to view all included textures, 3D models, and audio content in the AnyRPG Unity package. You can play as any of the included character models. It contains a single playable scene with all 3D models organized by type, all textures, and audio players that allow playing any ambient sound, background music, or sound effects.

The Content Demo Game is only included with the AnyRPG Unity package. If you installed AnyRPG using github, the option will be missing from the Welcome Window

Features Demo Game

The Features Demo Game is intended to be a simple demonstration of all features supported by AnyRPG. Since the majority of the content in the features demo game was installed using the Template Content Wizard, it also somewhat serves as an example of what type of template content can be quickly installed in your own games using the wizard.

Empty (Zero Config Mode) Game

All of the above games use AnyRPG in configured game mode, meaning they contain a separate loading scene, main menu, and content scenes. They also contain their own resources folders and Game Manager configurations.

The Empty Game is a demonstration of how AnyRPG can be used as a character controller to allow you to explore a scene using the default player model by simply adding and unconfigured GameManager prefab to the scene.