> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/chat-commands/gain-currency-command.md).

# Gain Currency Command

{% embed url="<https://youtu.be/3APSwGQC4nc>" %}

## Creation

To create a gain currency command, find (or create) the *GameName/Resources/GameName/ChatCommand* folder in the project tab and right click.  Choose *Create > AnyRPG > Chat Commands > Gain Currency Command*.

## Properties

| Name            | Description                                                                                   |
| --------------- | --------------------------------------------------------------------------------------------- |
| Fixed Currency  | If true, the command will always provide the currency listed in the *Currency Name* property. |
| Currency Name   | The name of the currency to be provided if *Fixed Currency* is true.                          |
| Fixed Amount    | If true, the command will always provide the amount listed in the *Currency Amount* property. |
| Currency Amount | The amount of currency to be provided if *Fixed Amount* is true.                              |

## Examples

| Command               | Effect                                              |
| --------------------- | --------------------------------------------------- |
| /gaingold             | Gain a predetermined amount of the gold currency.   |
| /gaincurrency silver  | Gain a predetermined amount of the silver currency. |
| /gaincurrency 10 gold | Gain 10 gold.                                       |


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