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Class Specialization
A class specialization gives characters access to abilities, traits, power resources, character stats, weapon skills, and armor skills.

Creation

To create a class specialization, find (or create) the GameName/Resources/GameName/ClassSpecialization folder in the project tab and right click. Choose Create > AnyRPG > CharacterClassSpecialization.

Properties

Name
Description
New Game Option
If true, the class specialization can be chosen for new characters when starting a new game.
Equipment Names
A list of Equipment that will be equipped by characters that choose the character class when starting a new game.
Class Names
A list of Character Class names. The character must be one of the classes in the list to choose the class specialization.
Capabilities
Lists of Abilities, traits, Weapon Skills, and armor skills the class specialization provides. See Capabilities for descriptions.
Primary Stats
A List of Stat Scaling Nodes that define primary stat budgets per level and secondary stats and power resources granted by those primary stats.
Power Resources
A list of Power Resources the character will have access to.
Power Enhancer Stats
Deprecated. No longer in use.
Valid Pet Types
A list of Unit Types the character can keep as pets. This property will only be used if the character has an ability that allows them to capture a pet.

Next Steps

  • Enable Character Class Specialization selection in the System Configuration Manager of a game.
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Creation
Properties
Next Steps