# Class Specialization

## Creation

To create a class specialization, find (or create) the *GameName/Resources/GameName/ClassSpecialization* folder in the project tab and right click.  Choose *Create > AnyRPG > CharacterClassSpecialization*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FjqoAhxL296yLLElRAybO%2Fimage.png?alt=media\&token=c95c2b3a-8ec4-4acb-a9ae-fa5538745f06)

## Properties

| Name                 | Description                                                                                                                                                                                                                                                                                                     |
| -------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| New Game Option      | If true, the class specialization can be chosen for new characters when starting a new game.                                                                                                                                                                                                                    |
| Equipment Names      | A list of [Equipment](https://docs.anyrpg.org/scriptable-objects/items/equipment) that will be equipped by characters that choose the character class when starting a new game.                                                                                                                                 |
| Class Names          | A list of [Character Class](https://docs.anyrpg.org/scriptable-objects/character-class) names.  The character must be one of the classes in the list to choose the class specialization.                                                                                                                        |
| Capabilities         | Lists of [Abilities](https://docs.anyrpg.org/scriptable-objects/abilities), traits, [Weapon Skills](https://docs.anyrpg.org/scriptable-objects/weapon-skill), and armor skills the class specialization provides.  See [Capabilities](https://docs.anyrpg.org/shared-properties/capabilities) for descriptions. |
| Primary Stats        | A List of [Stat Scaling Nodes](https://docs.anyrpg.org/shared-properties/stat-scaling-nodes) that define primary stat budgets per level and secondary stats and power resources granted by those primary stats.                                                                                                 |
| Power Resources      | A list of [Power Resources](https://docs.anyrpg.org/scriptable-objects/power-resource) the character will have access to.                                                                                                                                                                                       |
| Power Enhancer Stats | Deprecated.  No longer in use.                                                                                                                                                                                                                                                                                  |
| Valid Pet Types      | A list of [Unit Types](https://docs.anyrpg.org/scriptable-objects/unit-type) the character can keep as pets.  This property will only be used if the character has an ability that allows them to capture a pet.                                                                                                |

## Next Steps

* Enable Character Class Specialization selection in the System Configuration Manager of a game.
