> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/class-specialization.md).

# Class Specialization

## Creation

To create a class specialization, find (or create) the *GameName/Resources/GameName/ClassSpecialization* folder in the project tab and right click.  Choose *Create > AnyRPG > CharacterClassSpecialization*.

## Properties

| Name                 | Description                                                                                                                                                                                                                                         |
| -------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| New Game Option      | If true, the class specialization can be chosen for new characters when starting a new game.                                                                                                                                                        |
| Equipment Names      | A list of [Equipment](/scriptable-objects/items/equipment.md) that will be equipped by characters that choose the character class when starting a new game.                                                                                         |
| Class Names          | A list of [Character Class](/scriptable-objects/character-class.md) names.  The character must be one of the classes in the list to choose the class specialization.                                                                                |
| Capabilities         | Lists of [Abilities](/scriptable-objects/abilities.md), traits, [Weapon Skills](/scriptable-objects/weapon-skill.md), and armor skills the class specialization provides.  See [Capabilities](/shared-properties/capabilities.md) for descriptions. |
| Primary Stats        | A List of [Stat Scaling Nodes](/shared-properties/stat-scaling-nodes.md) that define primary stat budgets per level and secondary stats and power resources granted by those primary stats.                                                         |
| Power Resources      | A list of [Power Resources](/scriptable-objects/power-resource.md) the character will have access to.                                                                                                                                               |
| Power Enhancer Stats | Deprecated.  No longer in use.                                                                                                                                                                                                                      |
| Valid Pet Types      | A list of [Unit Types](/scriptable-objects/unit-type.md) the character can keep as pets.  This property will only be used if the character has an ability that allows them to capture a pet.                                                        |

## Next Steps

* Enable Character Class Specialization selection in the System Configuration Manager of a game.
