Class Specialization
A class specialization gives characters access to abilities, traits, power resources, character stats, weapon skills, and armor skills.
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A class specialization gives characters access to abilities, traits, power resources, character stats, weapon skills, and armor skills.
Last updated
To create a class specialization, find (or create) the GameName/Resources/GameName/ClassSpecialization folder in the project tab and right click. Choose Create > AnyRPG > CharacterClassSpecialization.
Name | Description |
---|---|
New Game Option | If true, the class specialization can be chosen for new characters when starting a new game. |
Equipment Names | A list of Equipment that will be equipped by characters that choose the character class when starting a new game. |
Class Names | A list of Character Class names. The character must be one of the classes in the list to choose the class specialization. |
Capabilities | Lists of Abilities, traits, Weapon Skills, and armor skills the class specialization provides. See Capabilities for descriptions. |
Primary Stats | A List of Stat Scaling Nodes that define primary stat budgets per level and secondary stats and power resources granted by those primary stats. |
Power Resources | A list of Power Resources the character will have access to. |
Power Enhancer Stats | Deprecated. No longer in use. |
Valid Pet Types | A list of Unit Types the character can keep as pets. This property will only be used if the character has an ability that allows them to capture a pet. |
Enable Character Class Specialization selection in the System Configuration Manager of a game.