Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
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  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
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    • Ability Effects
      • AOE Effect
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    • Class Specialization
    • Combat Strategy
    • Credits Category
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    • Currency Group
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    • Environment State Profile
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    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
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      • Crafting Node Config
      • Cutscene Config
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      • Item Pickup Config
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      • Lootable Character Config
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      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
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    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
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      • Click Switch
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      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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On this page
  • Properties
  • Dependencies
  1. MONOBEHAVIOURS

Water Body

A Water Body is an enclosed area the player can float and swim within.

PreviousUnit Spawn NodeNextAbility System

Last updated 2 years ago

Properties

Name
Description

My Collider

A link to a Collider.

Use Fog

If true, fog will be enabled when the camera is within the bounds of the collider to give a realistic under water effect by limiting the distance that the player can see.

Fog Color

The color of the fog to be used when the camera is in the water.

Fog Density

The density of the fog. More dense fog means the distance a player can see is smaller.

Enter Water Audio Profile Name

An containing a link to an audio clip to play for a splash sound when entering the water.

Swim Loop Audio Profile Name

An containing a link to an audio clip to loop when the player is swimming on the surface of the water.

Swim Hits Audio Profile Name

An containing a link to audio clip to play whenever the players hands hit the water when the player is swimming on the surface of the water.

Dependencies

  • A collider is required on the same GameObject as the Water Body so that players can be detected when they enter the water.

Audio Profile
Audio Profile
Audio Profile