Persistent Object
A Persistent Object will have its position saved, so when a game is loaded, the object appears in the last place it moved to, instead of its default position in the scene.
Properties
A Persistent Object contains a single property, Persistent Object Component, with the following properties.
Name | Description |
---|---|
Persist Object Position | If true, the object position is saved so that the object will spawn at the saved location next time a game is loaded. This requires at least one of Save On Level Unload, or Save On Game Save. |
Save On Level Unload | If true, the position will be saved when a level is unloaded. |
Save On Game Save | If true, the position will be saved when the game is saved. |
Dependencies
A UUID script is required, which is automatically added upon adding the Persistent Object script.
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