Dialogs allow AI characters to talk, either through a dialog window in conversation with a player character, or via a monologue that shows in a popup above the character's head.
To create a dialog, find (or create) the GameName/Resources/GameName/Dialog folder in the project tab and right click. Choose Create > AnyRPG > Dialog > Dialog.
If true, this dialog will play in a speech bubble above a character's head, and advance automatically based on the timing in the Dialog Nodes.
If true, the dialog can be played more than once.
Audio Profile Name
The name of an audio profile that contains audio profiles to play for each Dialog Node.
A list of dialog text with optional timings for automatic play, and optional text defining what will show on the next button for manual dialogs.
The time, in seconds after the dialog is activated, that this dialog node should begin displaying, if the dialog is automatic.
The time, in seconds, that the dialog should remain active, if the dialog is automatic.
The text to show in the dialog window or speech bubble.
An audio clip to play when this dialog section is displayed.
If the dialog is manual, this text will show on the button that causes the dialog to proceed to the next Dialog Node.