Dialog
Dialogs allow AI characters to talk, either through a dialog window in conversation with a player character, or via a monologue that shows in a popup above the character's head.
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Dialogs allow AI characters to talk, either through a dialog window in conversation with a player character, or via a monologue that shows in a popup above the character's head.
Last updated
To create a dialog, find (or create) the GameName/Resources/GameName/Dialog folder in the project tab and right click. Choose Create > AnyRPG > Dialog > Dialog.
Add a dialog to a Dialog Interactable Option so it can be started manually by the player.
Configure a Behavior to play a dialog.
Name | Description |
---|---|
Automatic
If true, this dialog will play in a speech bubble above a character's head, and advance automatically based on the timing in the Dialog Nodes.
Repeatable
If true, the dialog can be played more than once.
Audio Profile Name
The name of an audio profile that contains audio profiles to play for each Dialog Node.
Dialog Nodes
A list of dialog text with optional timings for automatic play, and optional text defining what will show on the next button for manual dialogs. Start Time The time, in seconds after the dialog is activated, that this dialog node should begin displaying, if the dialog is automatic. Show Time The time, in seconds, that the dialog should remain active, if the dialog is automatic. Description The text to show in the dialog window or speech bubble.
Audio Clip
An audio clip to play when this dialog section is displayed. Next Option If the dialog is manual, this text will show on the button that causes the dialog to proceed to the next Dialog Node.
Prerequisite Conditions
A list of Prerequisite Conditions.