> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/interactable-option-configurations/teleport-config.md).

# Teleport Config

## Creation

To create a teleport config, find (or create) the *GameName/Resources/GameName/InteractableOptionConfig* folder in the project tab and right click.  Choose *Create > AnyRPG > Interactable > TeleportConfig*.

## Properties

| Name                     | Description                                                                                                                               |
| ------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------- |
| Location Tag             | The name of a tag to search for in the scene.  If the tag is found, the player will spawn at the location of the GameObject with the tag. |
| Override Spawn Location  | If true, the player will spawn at the Vector3 location in the *Spawn Location* field.                                                     |
| Spawn Location           | The Vector3 location the player will spawn at if the *Override Spawn Location* field is set to true.                                      |
| Override Spawn Direction | If true the player will spawn with their forward direction set to the Vector3 direction in the *Spawn Forward Direction* field.           |
| Spawn Forward Direction  | The Vector3 direction that the player should be facing when they spawn if the *Override Spawn Direction* field is set to true.            |
| Ability Name             | The name of [Teleport Ability](/scriptable-objects/abilities.md) to cast.                                                                 |

## Next Steps

* Add a teleport config to an Interactable to allow the player to teleport to another scene by interacting with it.
