Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
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    • Scriptable Objects Introduction
    • Abilities
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    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
      • Dialog Config
      • Faction Change Config
      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
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  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
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    • Interactable Options
      • Animated Object
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      • Load Scene Interactable
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      • Moveable Object
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      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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On this page
  • Creation
  • Properties
  • Next Steps
  1. Scriptable Objects
  2. Interactable Option Configurations

Teleport Config

A teleport config creates a teleport interactable option, allowing the player to teleport to another scene by interacting with it.

PreviousSpecialization Change ConfigNextUnit Spawn Controller Config

Last updated 2 years ago

Creation

To create a teleport config, find (or create) the GameName/Resources/GameName/InteractableOptionConfig folder in the project tab and right click. Choose Create > AnyRPG > Interactable > TeleportConfig.

Properties

Name
Description

Location Tag

The name of a tag to search for in the scene. If the tag is found, the player will spawn at the location of the GameObject with the tag.

Override Spawn Location

If true, the player will spawn at the Vector3 location in the Spawn Location field.

Spawn Location

The Vector3 location the player will spawn at if the Override Spawn Location field is set to true.

Override Spawn Direction

If true the player will spawn with their forward direction set to the Vector3 direction in the Spawn Forward Direction field.

Spawn Forward Direction

The Vector3 direction that the player should be facing when they spawn if the Override Spawn Direction field is set to true.

Ability Name

The name of to cast.

Next Steps

  • Add a teleport config to an Interactable to allow the player to teleport to another scene by interacting with it.

Teleport Ability