Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
    • New Weapon Wizard
    • Minimap Wizard
    • Rename Wizard
  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
      • Gather Ability
    • Ability Effects
      • AOE Effect
      • Attack Effect
      • Capture Pet Effect
      • Channeled Effect
      • Direct Effect
      • Heal Effect
      • Instant Effect
      • Knock Back Effect
      • Mount Effect
      • Pet Control Effect
      • Pet Effect
      • Projectile Effect
      • Rain Effect
      • Remove Effect
      • Resurrect Effect
      • Status Effect
      • Summon Effect
      • Taunt Effect
      • Teleport Effect
    • Achievement
    • Animated Action
    • Animation Profile
    • Armor Class
    • Attachment Profile
    • Audio Profile
    • Behavior Profile
    • Character Class
    • Character Race
    • Character Stat
    • Chat Commands
      • Action Command
      • Composite Command
      • Gain Currency Command
      • Gain Experience Command
      • Gain Item Command
      • Learn Ability Command
      • Load Scene Command
      • Set Level Command
    • Class Specialization
    • Combat Strategy
    • Credits Category
    • Currency
    • Currency Group
    • Cutscene
    • Dialog
    • Environment State Profile
    • Equipment Model Profile
    • Equipment Set
    • Equipment Slot Profile
    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
      • Dialog Config
      • Faction Change Config
      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
      • Armor
      • Bag
      • Currency Item
      • Equipment
      • Food
      • Power Resource Potion
      • Quest Start Item
      • Recipe Item
      • Weapon
    • Item Quality
    • Loot Table
    • Material Profile
    • Patrol Profile
    • Power Resource
    • Prefab Profile
    • Quest
    • Quest Giver Profile
    • Recipe
    • Resource Description
    • Scene Node
    • Scriptable Content Template
    • Skill
    • Status Effect Group
    • Status Effect Type
    • Swappable Mesh Model Profile
    • UMA Model Profile
    • Unit Prefab Profile
    • Unit Profile
    • Unit Toughness
    • Unit Type
    • Vendor Collection
    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
      • Bank
      • Behavior Interactable
      • Character Creator Interactable
      • Class Change Interactable
      • Click Switch
      • Crafting Node
      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
Powered by GitBook
On this page
  • Creation
  • Properties
  • Loot Groups
  • Next Steps
  1. Scriptable Objects

Loot Table

A loot table is a list of items that can drop from any lootable source such as characters, item pickups, and gathering nodes.

PreviousItem QualityNextMaterial Profile

Last updated 2 years ago

Creation

To create a loot table, find (or create) the GameName/Resources/GameName/LootTable folder in the project tab and right click. Choose Create > AnyRPG > LootTable.

Properties

Name
Description

Ignore Global Drop Limit

Any lootable source can have a global limit on the number of items dropped, no matter how many loot tables it has. If this option is true, that limit will be ignored, and the drop limit from this loot table will be used instead when rolling loot from this table.

Drop Limit

Loot Groups

Loot Groups

Name
Description

Guaranteed Drop

Group Chance

Drop Limit

Unique Limit

Ignore Global Drop Limit

Loot

Loot

Name
Description

Item Name

Drop Chance

Min Drops

Max Drops

Match Item Restrictions

Prerequisite Conditions

Next Steps

  • Add a loot table to Gathering Node.

  • Add a loot table to an Item Pickup.

If Ignore Global Drop Limit is true, this number will be the limit of the number of dropped from this table.

A list of that shares drop chance and limit settings.

If true, the number of defined in the Drop Limit field for this group will be guaranteed to drop, using their Drop Chance as weights.

The chance this group will attempt to drop .

The amount of that can drop from this list. 0 is unlimited.

The limit to the number of times the same can drop. 0 is unlimited.

If true, the on this list will ignore any parent drop limits.

A list of that can drop.

The name of an that can drop.

The percentage chance that this can drop.

The minimum number of this that will drop.

The maximum number of this that will drop.

If true, restrictions on the item must match for it to drop. This is useful to prevent items from dropping that do no match the player's current class.

A list of that must be met for this item to drop.

Add a loot table to a .

Add a loot table to a .

Unit Profile
Scene Node
Items
Items
Items
Items
Item
Items
Items
Item
Item
Item
Item
Character Class
Prerequisite Conditions
Loot Groups