Loot Table
A loot table is a list of items that can drop from any lootable source such as characters, item pickups, and gathering nodes.
Last updated
A loot table is a list of items that can drop from any lootable source such as characters, item pickups, and gathering nodes.
Last updated
To create a loot table, find (or create) the GameName/Resources/GameName/LootTable folder in the project tab and right click. Choose Create > AnyRPG > LootTable.
Ignore Global Drop Limit
Any lootable source can have a global limit on the number of items dropped, no matter how many loot tables it has. If this option is true, that limit will be ignored, and the drop limit from this loot table will be used instead when rolling loot from this table.
Drop Limit
Loot Groups
Guaranteed Drop
Group Chance
Drop Limit
Unique Limit
Ignore Global Drop Limit
Loot
Item Name
Drop Chance
Min Drops
Max Drops
Match Item Restrictions
Prerequisite Conditions
Add a loot table to a Unit Profile.
Add a loot table to Gathering Node.
Add a loot table to an Item Pickup.
Add a loot table to a Scene Node.
If Ignore Global Drop Limit is true, this number will be the limit of the number of dropped from this table.
A list of that shares drop chance and limit settings.
If true, the number of defined in the Drop Limit field for this group will be guaranteed to drop, using their Drop Chance as weights.
The chance this group will attempt to drop .
The amount of that can drop from this list. 0 is unlimited.
The limit to the number of times the same can drop. 0 is unlimited.
If true, the on this list will ignore any parent drop limits.
A list of that can drop.
The name of an that can drop.
The percentage chance that this can drop.
The minimum number of this that will drop.
The maximum number of this that will drop.
If true, restrictions on the item must match for it to drop. This is useful to prevent items from dropping that do no match the player's current class.
A list of that must be met for this item to drop.