Loot Table
A loot table is a list of items that can drop from any lootable source such as characters, item pickups, and gathering nodes.
To create a loot table, find (or create) the GameName/Resources/GameName/LootTable folder in the project tab and right click. Choose Create > AnyRPG > LootTable.

Name | Description |
---|---|
Ignore Global Drop Limit | Any lootable source can have a global limit on the number of items dropped, no matter how many loot tables it has. If this option is true, that limit will be ignored, and the drop limit from this loot table will be used instead when rolling loot from this table. |
Drop Limit | If Ignore Global Drop Limit is true, this number will be the limit of the number of Items dropped from this table. |
Loot Groups |
Name | Description |
---|---|
Guaranteed Drop | If true, the number of Items defined in the Drop Limit field for this group will be guaranteed to drop, using their Drop Chance as weights. |
Group Chance | |
Drop Limit | |
Unique Limit | |
Ignore Global Drop Limit | |
Loot |
Name | Description |
---|---|
Item Name | |
Drop Chance | |
Min Drops | |
Max Drops | |
Match Item Restrictions | If true, Character Class restrictions on the item must match for it to drop. This is useful to prevent items from dropping that do no match the player's current class. |
Prerequisite Conditions |
- Add a loot table to Gathering Node.
- Add a loot table to an Item Pickup.
Last modified 8mo ago