# Status Effect Group

## Creation

To create a status effect group, find (or create) the *GameName/Resources/GameName/StatusEffectGroup* folder in the project tab and right click.  Choose *Create > AnyRPG > StatusEffectGroup*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FlR9M3d72OOcEwI4tRyhf%2Fimage.png?alt=media\&token=85093eb0-9438-4648-aa7a-1109d4834ea7)

## Properties

| Name             | Description                                                                                                                                                                                                                                                                                                                   |
| ---------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Exclusive Option | <p>An enumeration of options controlling how <a href="ability-effects/status-effect">Status Effects</a> are blocked are overwritten.<br><strong>Last</strong><br>The most recent effect always overwrites any earlier effects.<br><strong>First</strong><br>The first effect blocks any other effects from being applied.</p> |

## Next Steps

* Add a [Status Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects/status-effect) to a group by filling in its *Status Effect Group* field.
