Movement Sound Area
A Movement Sound Area changes the sound of footsteps for any character in motion in the area. This can be used to change default footsteps to water splashes, gravel crunches, grass swishing etc.
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A Movement Sound Area changes the sound of footsteps for any character in motion in the area. This can be used to change default footsteps to water splashes, gravel crunches, grass swishing etc.
Last updated
Movement Loop Profile Name
The name of an containing a looping audio clip that will be played while the a character is in motion.
Movement Hit Profile Name
The name of an containing a list of footstep hit sounds that will be played whenever a characters feet hit the ground in response to PlayFootStep
or PlayStep
animation events.
A collider marked as a trigger is required on the same GameObject as the script so that it can detect when a character enters the area.