> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/monobehaviours/movement-sound-area.md).

# Movement Sound Area

## Properties

| Name                       | Description                                                                                                                                                                                                                               |
| -------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Movement Loop Profile Name | The name of an [Audio Profile](/scriptable-objects/audio-profile.md) containing a looping audio clip that will be played while the a character is in motion.                                                                              |
| Movement Hit Profile Name  | The name of an [Audio Profile](/scriptable-objects/audio-profile.md) containing a list of footstep hit sounds that will be played whenever a characters feet hit the ground in response to `PlayFootStep` or `PlayStep` animation events. |

## Dependencies

* A collider marked as a trigger is required on the same GameObject as the script so that it can detect when a character enters the area.
