Projectile Script
A projectile script is attached to a prefab that will travel through the air toward a target such as fireballs, arrows, tornadoes, etc.
Properties
Name | Description |
---|---|
Audio Source | A link to an audio source that will be used to play a sound while the projectile is in motion. |
Dependencies
A Collider marked as a trigger, and a Rigidbody marked as Kinematic are both required on the same GameObject in order for the projectile to detect a collission with a target.
An Audio Source is required to play a sound while travelling toward a target.
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