# Projectile Script

## Properties

| Name         | Description                                                                                    |
| ------------ | ---------------------------------------------------------------------------------------------- |
| Audio Source | A link to an audio source that will be used to play a sound while the projectile is in motion. |

## Dependencies

* A Collider marked as a trigger, and a Rigidbody marked as Kinematic are both required on the same GameObject in order for the projectile to detect a collission with a target.
* An Audio Source is required to play a sound while travelling toward a target.


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