> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/items/bag.md).

# Bag

## Creation

To create a bag, find (or create) the *GameName/Resources/GameName/Item* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Inventory > Items > Bag*.

## Properties

In addition to the properties shared by all [Items](/scriptable-objects/items.md), bags have the following unique properties.

| Name  | Description                                                                                 |
| ----- | ------------------------------------------------------------------------------------------- |
| Slots | The number of spaces the inventory (or bank) will be expanded by when this bag is equipped. |

## Next Steps

* Configure the *Default Backpack Item* field in the System Configuration Manager of a game to make this bag the default backpack for a new player.
* Add a bag to a [Vendor Collection](/scriptable-objects/vendor-collection.md) so it can be purchased from a [Vendor](/scriptable-objects/interactable-option-configurations/vendor-config.md).
* Add a bag to a [Loot Table](/scriptable-objects/loot-table.md) so that it can drop upon defeat of an enemy.
* Add a bag as an output of a [Recipe](/scriptable-objects/recipe.md) so it can be crafted.
