> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/items/currency-item.md).

# Currency Item

## Creation

To create a currency item, find (or create) the *GameName/Resources/GameName/Item* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Inventory > Items > Currency Item*.

## Properties

In addition to the properties shared by all [Items](/scriptable-objects/items.md), currency items have the following unique properties.

| Name                 | Description                                                                                 |
| -------------------- | ------------------------------------------------------------------------------------------- |
| Gain Currency Name   | The name of the [Currency](/scriptable-objects/currency.md) that will be gained upon use.   |
| Gain Currency Amount | The amount of the [Currency](/scriptable-objects/currency.md) that will be gained upon use. |

## Next Steps

* Add a currency item to a [Vendor Collection](/scriptable-objects/vendor-collection.md) so it can be purchased from a [Vendor](/scriptable-objects/interactable-option-configurations/vendor-config.md).
* Add a currency item to a [Loot Table](/scriptable-objects/loot-table.md) so that it can drop upon defeat of an enemy.
