# Currency Item

## Creation

To create a currency item, find (or create) the *GameName/Resources/GameName/Item* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Inventory > Items > Currency Item*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FPWkN3vlChdPyrJvT5aS2%2Fimage.png?alt=media\&token=abedb2e4-6b4a-4aa6-b4d4-713427754365)

## Properties

In addition to the properties shared by all [Items](https://docs.anyrpg.org/scriptable-objects/items), currency items have the following unique properties.

| Name                 | Description                                                                                                     |
| -------------------- | --------------------------------------------------------------------------------------------------------------- |
| Gain Currency Name   | The name of the [Currency](https://docs.anyrpg.org/scriptable-objects/currency) that will be gained upon use.   |
| Gain Currency Amount | The amount of the [Currency](https://docs.anyrpg.org/scriptable-objects/currency) that will be gained upon use. |

## Next Steps

* Add a currency item to a [Vendor Collection](https://docs.anyrpg.org/scriptable-objects/vendor-collection) so it can be purchased from a [Vendor](https://docs.anyrpg.org/scriptable-objects/interactable-option-configurations/vendor-config).
* Add a currency item to a [Loot Table](https://docs.anyrpg.org/scriptable-objects/loot-table) so that it can drop upon defeat of an enemy.
