Unit Spawn Node

A Unit Spawn Node is responsible for spawning character units in a scene.

Properties

NameDescription

Unit Profile Names

Unit Profiles of characters that will be spawned.

Dynamic Level

If true, the spawned characters will be the same level as the player, instead of the default level set in the Unit Level field.

Unit Level

The level the characters will be set to, if Dynamic Level is false.

Extra Levels

If Dynamic Level is true, the characters will have this many more levels than the player. This is used to guarantee some characters are always tougher than the player.

Default Toughness

The Toughness the spawned characters will be.

Spawn Timer

Spawn time for regular mob spawns, such as when Prerequisites are updated, or the spawner supports multiple units and they should not all spawn at once.

Spawn Delay

An additional delay to add to the timer. meant to allow an offset for multiple spawners of the same type.

Despawn Delay

An extra delay from the time the Destroy GameObject call is made before it is actually destroyed.

Respawn Timer

A separate spawn timer for when mob despawns are detected to give players longer to move away being a mob attacks them again. -1 disables respawning of despawned units.

Respawn On

An enumeration of options that controls when respawns will happen. Despawn Respawns will happen when a character despawns. Loot Respawns will happen as soon as a character is looted. Death Respawns will happen immediately upon a character dying.

Max Units

The maximum number of simultaneous units that can be spawned. If this number is reached, additional spawns will be preented until the number of active characters falls below this number. Set to -1 to do infinite spawns.

Suppress Auto Spawn

Set to true to allow for Unit Spawn Control Panels to use this node.

Trigger Based

If true, ignore spawn timers and use trigger instead.

Trigger Limit

The number of times this object can be triggered. 0 is unlimited.

Spawn Density

In area mode, the number of mobs per square meter to spawn.

Point Based

If true, units will spawn at the pivot of the Unit Spawn Node.

Force Despawn Units

If true, and there are units spawned, and the Prerequisite Conditions are no longer met, despawn them.

Prerequisite Conditions

Prerequisite Conditions that must be met for units to spawn.

Dependencies

  • If Trigger Based is set to true, then a Collider marked as a trigger is required on the same GameObject in order to detect when players enter the area.

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