Spawn time for regular mob spawns, such as when Prerequisites are updated, or the spawner supports multiple units and they should not all spawn at once.
An additional delay to add to the timer. meant to allow an offset for multiple spawners of the same type.
An extra delay from the time the Destroy GameObject call is made before it is actually destroyed.
A separate spawn timer for when mob despawns are detected to give players longer to move away being a mob attacks them again. -1 disables respawning of despawned units.
An enumeration of options that controls when respawns will happen.
Respawns will happen when a character despawns.
Respawns will happen as soon as a character is looted.
Respawns will happen immediately upon a character dying.
The maximum number of simultaneous units that can be spawned. If this number is reached, additional spawns will be preented until the number of active characters falls below this number. Set to -1 to do infinite spawns.