# Pet Control Effect

## Creation

To create a pet control effect, find (or create) the *GameName/Resources/GameName/AbilityEffect* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > Effects > PetControlEffect*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FOfPZN2LDiuSDz7ZnsB6U%2Fimage.png?alt=media\&token=8226898e-97ef-4459-ba80-f35f54845354)

## Properties

In addition to all the properties of its parent class, [Status Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects/status-effect), pet control effects have the following properties.

| Name             | Description                                                                                                      |
| ---------------- | ---------------------------------------------------------------------------------------------------------------- |
| Pet Effect Names | A list of [Pet Effects](https://docs.anyrpg.org/scriptable-objects/ability-effects/pet-effect) that summon pets. |

## Next steps

* Add a pet control effect to an [Ability](https://docs.anyrpg.org/scriptable-objects/abilities).
* Add a pet control effect to another [Ability Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects) to chain them together.
