> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/character-stat.md).

# Character Stat

{% embed url="<https://youtu.be/I7_8xPkXm9k>" %}

## Creation

To create a character stat, find (or create) the *GameName/Resources/GameName/CharacterStat* folder in the project tab and right click.  Choose *Create > AnyRPG > Character Stat*.

## Specific Properties

These properties exist only in character stat scriptable objects.

| Name        | Description                                    |
| ----------- | ---------------------------------------------- |
| Global Stat | If true, all characters will receive the stat. |

## General Properties

These general properties exist anywhere primary stats are defined in other scriptable objects.

| Name                            | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Budget Per Level                | The amount of the stat that a character will receive for every level.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| Primary To Secondary Conversion | <p>The amount of each secondary stat that a character will gain for each point of the primary stat.<br><strong>Secondary Stat Type</strong><br>A secondary stat.<br><strong>Conversion Ratio</strong><br>The number of points of each secondary stat that will be gained per point of primary stat.<br><strong>Rated Conversion</strong><br>A rated conversion is for stats that are percentages. At level 1 you will need 100 points of this secondary stat for 100%, 200 points at level 2, etc. The percent chance at any level is equal to this value multiplied by (Total Stat Amount / Current Level). This allows you to increase of decrease the 100 point requirement for 100% chance.</p>                                                                                                                                                                                                                                                |
| Primary To Resource Conversion  | <p>A list of <a href="/pages/pdwNWTIXN3csZMXlIe1K">Power Resources</a> and the number of points of that resource gained per point of the primary stat.<br><strong>Resource Name</strong><br>The name of the <a href="/pages/pdwNWTIXN3csZMXlIe1K">Power Resource</a> that will be increased.<br><strong>Resource Per Point</strong><br>The amount of the <a href="/pages/pdwNWTIXN3csZMXlIe1K">Power Resource</a> that will be gained per point of Character Stat.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| Regen                           | <p>A list of the amount of power resources that will be regenerated per tick per point of primary stat.<br><strong>Power Resource</strong><br>The name of the Power Resource that will be regenerated.<br><strong>Percent Per Tick</strong><br>The percentage of the Power Resource that will be regenerated per point of Character Stat every tick that the character is not in combat.<br><strong>Amount Per Tick</strong><br>The amount of the Power Resource that will be regenerated per point of Character Stat every tick that the character is not in combat.<br><strong>Combat Percent Per Tick</strong><br>The percentage of the Power Resource that will be regenerated per point of Character Stat every tick that the character is in combat.<br><strong>Combat Amount Per Tick</strong><br>The amount of the Power Resource that will be regenerated per point of Character Stat every tick that the character is not in combat.</p> |

## Next Steps

* Customize [Character Classes](/scriptable-objects/character-class.md) by adding [Stat Scaling Nodes](/shared-properties/stat-scaling-nodes.md) that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.
* Customize [Character Races](/scriptable-objects/character-race.md) by adding [Stat Scaling Nodes](/shared-properties/stat-scaling-nodes.md) that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.
* Customize [Class Specializations](/scriptable-objects/class-specialization.md) by adding [Stat Scaling Nodes](/shared-properties/stat-scaling-nodes.md) that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.
* Customize [Unit Profiles](/scriptable-objects/unit-profile.md) by adding [Stat Scaling Nodes](/shared-properties/stat-scaling-nodes.md) that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.
* Customize [Unit Types](/scriptable-objects/unit-type.md) by adding [Stat Scaling Nodes](/shared-properties/stat-scaling-nodes.md) that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.
