Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
    • New Weapon Wizard
    • Minimap Wizard
    • Rename Wizard
  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
      • Gather Ability
    • Ability Effects
      • AOE Effect
      • Attack Effect
      • Capture Pet Effect
      • Channeled Effect
      • Direct Effect
      • Heal Effect
      • Instant Effect
      • Knock Back Effect
      • Mount Effect
      • Pet Control Effect
      • Pet Effect
      • Projectile Effect
      • Rain Effect
      • Remove Effect
      • Resurrect Effect
      • Status Effect
      • Summon Effect
      • Taunt Effect
      • Teleport Effect
    • Achievement
    • Animated Action
    • Animation Profile
    • Armor Class
    • Attachment Profile
    • Audio Profile
    • Behavior Profile
    • Character Class
    • Character Race
    • Character Stat
    • Chat Commands
      • Action Command
      • Composite Command
      • Gain Currency Command
      • Gain Experience Command
      • Gain Item Command
      • Learn Ability Command
      • Load Scene Command
      • Set Level Command
    • Class Specialization
    • Combat Strategy
    • Credits Category
    • Currency
    • Currency Group
    • Cutscene
    • Dialog
    • Environment State Profile
    • Equipment Model Profile
    • Equipment Set
    • Equipment Slot Profile
    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
      • Dialog Config
      • Faction Change Config
      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
      • Armor
      • Bag
      • Currency Item
      • Equipment
      • Food
      • Power Resource Potion
      • Quest Start Item
      • Recipe Item
      • Weapon
    • Item Quality
    • Loot Table
    • Material Profile
    • Patrol Profile
    • Power Resource
    • Prefab Profile
    • Quest
    • Quest Giver Profile
    • Recipe
    • Resource Description
    • Scene Node
    • Scriptable Content Template
    • Skill
    • Status Effect Group
    • Status Effect Type
    • Swappable Mesh Model Profile
    • UMA Model Profile
    • Unit Prefab Profile
    • Unit Profile
    • Unit Toughness
    • Unit Type
    • Vendor Collection
    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
      • Bank
      • Behavior Interactable
      • Character Creator Interactable
      • Class Change Interactable
      • Click Switch
      • Crafting Node
      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
Powered by GitBook
On this page
  • Creation
  • Specific Properties
  • General Properties
  • Next Steps
  1. Scriptable Objects

Character Stat

Character stats are attributes that define a character's aptitudes and can affect secondary stats, power resource amounts, and power resource regeneration rates.

PreviousCharacter RaceNextChat Commands

Last updated 2 years ago

Creation

To create a character stat, find (or create) the GameName/Resources/GameName/CharacterStat folder in the project tab and right click. Choose Create > AnyRPG > Character Stat.

Specific Properties

These properties exist only in character stat scriptable objects.

Name
Description

Global Stat

If true, all characters will receive the stat.

General Properties

These general properties exist anywhere primary stats are defined in other scriptable objects.

Name
Description

Budget Per Level

The amount of the stat that a character will receive for every level.

Primary To Secondary Conversion

The amount of each secondary stat that a character will gain for each point of the primary stat. Secondary Stat Type A secondary stat. Conversion Ratio The number of points of each secondary stat that will be gained per point of primary stat. Rated Conversion A rated conversion is for stats that are percentages. At level 1 you will need 100 points of this secondary stat for 100%, 200 points at level 2, etc. The percent chance at any level is equal to this value multiplied by (Total Stat Amount / Current Level). This allows you to increase of decrease the 100 point requirement for 100% chance.

Primary To Resource Conversion

Regen

A list of the amount of power resources that will be regenerated per tick per point of primary stat. Power Resource The name of the Power Resource that will be regenerated. Percent Per Tick The percentage of the Power Resource that will be regenerated per point of Character Stat every tick that the character is not in combat. Amount Per Tick The amount of the Power Resource that will be regenerated per point of Character Stat every tick that the character is not in combat. Combat Percent Per Tick The percentage of the Power Resource that will be regenerated per point of Character Stat every tick that the character is in combat. Combat Amount Per Tick The amount of the Power Resource that will be regenerated per point of Character Stat every tick that the character is not in combat.

Next Steps

A list of and the number of points of that resource gained per point of the primary stat. Resource Name The name of the that will be increased. Resource Per Point The amount of the that will be gained per point of Character Stat.

Customize by adding that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.

Customize by adding that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.

Customize by adding that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.

Customize by adding that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.

Customize by adding that give them custom stat budgets, primary to secondary conversions, primary to resource conversions, and power resource regeneration rates.

Character Classes
Stat Scaling Nodes
Character Races
Stat Scaling Nodes
Class Specializations
Stat Scaling Nodes
Unit Profiles
Stat Scaling Nodes
Unit Types
Stat Scaling Nodes
Power Resources
Power Resource
Power Resource