Armor
Armor is wearable equipment that can have an armor class associated with it, optionally restricting who can wear it based on their known armor skills.
Last updated
Armor is wearable equipment that can have an armor class associated with it, optionally restricting who can wear it based on their known armor skills.
Last updated
To create a faction, find (or create) the GameName/Resources/GameName/Item/Equipment folder (or any subfolder of that folder) in the project tab and right click. Choose Create > AnyRPG > Inventory > Equipment > Armor.
In addition to the properties shared by all Equipment, armor has the following unique properties.
Require Armor Class
Armor Class Name
Configure a Unit Profile's Equipment Name List to provide this armor to newly created characters.
Configure a Character Class' Equipment Names list to provide this armor to newly created characters of that class.
Configure a Character Race's Equipment Names list to provide this armor to newly created characters of that race.
Configure a Class Specialization's Equipment Names list to provide this armor to a newly created characters of that specialization.
Add armor to a Loot Table so that it can drop when an enemy is defeated.
Add armor to a Vendor Collection and make it available on a vendor.
Add armor to an Equipment Set to give it unique set bonuses when one or more pieces of a set are equipped.
Add armor as an output to a Recipe so that it can be crafted.
If true, this armor can only be equipped if the character knows the in the Armor Class Name field.
The name of the that this armor gets its armor properties from.