Armor

Armor is wearable equipment that can have an armor class associated with it, optionally restricting who can wear it based on their known armor skills.

Creation

To create a faction, find (or create) the GameName/Resources/GameName/Item/Equipment folder (or any subfolder of that folder) in the project tab and right click. Choose Create > AnyRPG > Inventory > Equipment > Armor.

Properties

In addition to the properties shared by all Equipment, armor has the following unique properties.

Next Steps

  • Configure a Unit Profile's Equipment Name List to provide this armor to newly created characters.

  • Configure a Character Class' Equipment Names list to provide this armor to newly created characters of that class.

  • Configure a Character Race's Equipment Names list to provide this armor to newly created characters of that race.

  • Configure a Class Specialization's Equipment Names list to provide this armor to a newly created characters of that specialization.

  • Add armor to a Loot Table so that it can drop when an enemy is defeated.

  • Add armor to a Vendor Collection and make it available on a vendor.

  • Add armor to an Equipment Set to give it unique set bonuses when one or more pieces of a set are equipped.

  • Add armor as an output to a Recipe so that it can be crafted.

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