Armor
Armor is wearable equipment that can have an armor class associated with it, optionally restricting who can wear it based on their known armor skills.
Creation
To create a faction, find (or create) the GameName/Resources/GameName/Item/Equipment folder (or any subfolder of that folder) in the project tab and right click. Choose Create > AnyRPG > Inventory > Equipment > Armor.
Properties
In addition to the properties shared by all Equipment, armor has the following unique properties.
Name | Description |
---|---|
Require Armor Class | If true, this armor can only be equipped if the character knows the Armor Class in the Armor Class Name field. |
Armor Class Name | The name of the Armor Class that this armor gets its armor properties from. |
Next Steps
Configure a Unit Profile's Equipment Name List to provide this armor to newly created characters.
Configure a Character Class' Equipment Names list to provide this armor to newly created characters of that class.
Configure a Character Race's Equipment Names list to provide this armor to newly created characters of that race.
Configure a Class Specialization's Equipment Names list to provide this armor to a newly created characters of that specialization.
Add armor to a Loot Table so that it can drop when an enemy is defeated.
Add armor to a Vendor Collection and make it available on a vendor.
Add armor to an Equipment Set to give it unique set bonuses when one or more pieces of a set are equipped.
Add armor as an output to a Recipe so that it can be crafted.
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