Channeled Cylinder Script
A channeled cylinder script is attached to a prefab that should be used as a laser beam that travels from the caster to the target while channeling an ability.
The game object where the lightning will emit from. If null, StartPosition is used.
The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position.
The game object where the lightning will end at. If null, EndPosition is used.
The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position.
- A channeled cylinder script should be used on a Unity cylinder.
Last modified 5mo ago