Channeled Cylinder Script
A channeled cylinder script is attached to a prefab that should be used as a laser beam that travels from the caster to the target while channeling an ability.
Properties
Name | Description |
---|---|
Start Object | The game object where the lightning will emit from. If null, StartPosition is used. |
Start Position | The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position. |
End Object | The game object where the lightning will end at. If null, EndPosition is used. |
End Position | The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position. |
Dependencies
A channeled cylinder script should be used on a Unity cylinder.
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