> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/interactable-option-configurations/lootable-character-config.md).

# Lootable Character Config

A lootable character config creates a lootable character interactable, allowing the player to loot the character when it dies.

## Creation

To create a lootable character config, find (or create) the *GameName/Resources/GameName/InteractableOptionConfig* folder in the project tab and right click.  Choose *Create > AnyRPG > Interactable > LootableCharacterConfig*.

## Properties

| Name               | Description                                                                                                                                                                                |
| ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Automatic Currency | If true, when killed, this character will drop the system defined [Currency](/scriptable-objects/currency.md) amount for its level and [Toughness](/scriptable-objects/unit-toughness.md). |
| Loot Table Names   | The names of [Loot Tables](/scriptable-objects/loot-table.md) containing [Items](/scriptable-objects/items.md) that can potentially drop when the character dies.                          |

## Next Steps

* Add a lootable character config to a [Unit Profile](/scriptable-objects/unit-profile.md) to allow the player to collect loot from it when it dies.
