# Quest Start Item

{% embed url="<https://youtu.be/-CWLO4OE1_Q>" %}

## Creation

To create a quest start item, find (or create) the *GameName/Resources/GameName/Item* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Inventory > Items > QuestStartItem*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FoNTI8deidu4maO5izNrU%2Fimage.png?alt=media\&token=9cd2c082-54ff-4105-a5b3-b458928218ef)

## Properties

In addition to the properties shared by all [Items](https://docs.anyrpg.org/scriptable-objects/items), quest start items have the following unique properties.

| Name   | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Quests | <p>A list of <a href="../quest">Quests</a> that the item can start.<br><strong>Start Quest</strong><br>This should always be true to allow the item to start the <a href="../quest">Quest</a> in the <em>Quest Name</em> field.<br><strong>End Quest</strong><br>If true, the <a href="../quest">Quest</a> can be auto-completed upon starting.<br><strong>Quest Name</strong><br>The name of the <a href="../quest">Quest</a> to start when the item is used.</p> |

## Next Steps

* Add a quest start item to a [Vendor Collection](https://docs.anyrpg.org/scriptable-objects/vendor-collection) so it can be purchased from a [Vendor](https://docs.anyrpg.org/scriptable-objects/interactable-option-configurations/vendor-config).
* Add a quest start item to a [Loot Table](https://docs.anyrpg.org/scriptable-objects/loot-table) so that it can drop upon defeat of an enemy.
