> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/items/quest-start-item.md).

# Quest Start Item

A quest start item is an item that can start a quest when used.

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## Creation

To create a quest start item, find (or create) the *GameName/Resources/GameName/Item* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Inventory > Items > QuestStartItem*.

## Properties

In addition to the properties shared by all [Items](/scriptable-objects/items.md), quest start items have the following unique properties.

| Name   | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| ------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Quests | <p>A list of <a href="/scriptable-objects/quest.md">Quests</a> that the item can start.<br><strong>Start Quest</strong><br>This should always be true to allow the item to start the <a href="/scriptable-objects/quest.md">Quest</a> in the <em>Quest Name</em> field.<br><strong>End Quest</strong><br>If true, the <a href="/scriptable-objects/quest.md">Quest</a> can be auto-completed upon starting.<br><strong>Quest Name</strong><br>The name of the <a href="/scriptable-objects/quest.md">Quest</a> to start when the item is used.</p> |

## Next Steps

* Add a quest start item to a [Vendor Collection](/scriptable-objects/vendor-collection.md) so it can be purchased from a [Vendor](/scriptable-objects/interactable-option-configurations/vendor-config.md).
* Add a quest start item to a [Loot Table](/scriptable-objects/loot-table.md) so that it can drop upon defeat of an enemy.
