New Character Wizard
The new character wizard helps you import character models and set them up as NPC or player characters.
The new character wizard requires that one of your game scenes with either a GameManager or SceneConfig object is open in the editor so that it can determine which game to install the content into.
The Template Content Wizard can be opened by clicking Tools in the menu bar, and selecting AnyRPG > Wizard > New Character Wizard.
Once you have filled in all the settings, click Create.
Every character model is different and will have different dimensions and bone orientations. You will need to adjust the weapon attachment to ensure they have the correct orientation so that weapons properly line up with the hip, spine, hands etc when sheathed or held.
Open the character prefab that can be found in the GameName/Prefab/Character folder.
Find the attachments that have been added to the model.
For each attachment, find the preview models included, and enable them so they are visible in the scene view.
Rotate and move the attachments directly (not the preview models) until everything looks aligned properly on the character.
In the case of the spine and hip attachments, you can move/rotate the attachments directly, or the pivots, whichever you prefer.
Once everything looks properly aligned, you can disable the weapon previews and save your changes. When the character equips weapons in-game they should now have the correct positioning and alignment.
If the character is an NPC, find the Unit Spawn Node under the GameName/Prefab/UnitSpawnNode/Character folder in your project and drag it into the location in the scene you want to spawn in. When you start playing your game, the character will appear at that location.
If the character is a player character and you selected the set as default player character option, it will be set in the Game Manager.
If you forgot to set that option, you can add the unit profile name to the Default Player Unit Profile Name field in the Game Manager. If you want to have multiple choices of player models, you can add them to the Character Creator Profile Names list.