Unit Profile
A unit profile defines all the information related to a character, including both the character configuration, and properties of the physical model.
Last updated
A unit profile defines all the information related to a character, including both the character configuration, and properties of the physical model.
Last updated
To create a unit profile, find (or create) the GameName/Resources/GameName/UnitProfile folder in the project tab and right click. Choose Create > AnyRPG > UnitProfile.
The default properties of a character unit are listed below. Some of these properties can be overridden if this character is used as a player.
Automatic Prefab Profile
If true, the unit prefab is loaded by searching for a UnitPrefabProfile with the same name as this resource.
Prefab Profile Name
The name of the prefab profile that contains the prefab that represents this unit. Only used if Automatic Prefab Profile and Use Inline Prefab Props are not true.
Use Inline Prefab Props
If true, the unit prefab is loaded from the inline Unit Prefab Props field.
Unit Prefab Props
Unit Prefab Profile properties.
Is UMA Unit
Deprecated, not currently used.
Is Pet
If true, this unit can be captured and kept as a pet.
Flight Capable
If true, this unit can fly.
Glide Capable
If true, this unit can glide.
Character Name
The name of the character, which will be shown in unit frames and nameplates.
Title
A title that will be shown below the name in the nameplate.
Faction Name
The name of the Faction that this character belongs to.
Unit Type Name
The name of the Unit Type of this character.
Character Race Name
The name of the Character Race of this character.
Character Class Name
The name of the Character Class of this character.
Class Specialization Name
The name of the Class Specialization of this character.
Spawn Dead
If true, the character will spawn dead.
Prevent Auto Despawn
If true, the character will not despawn when it does.
Default Toughness
The name of a Unit Toughness that defines how tough the character is.
Voice Profile
A Voice Profile that contains voice audio clips to play.
Use Inline Voice Props
If true, the Voice Profile is loaded from the inline settings below, instead of the shared voice profile above.
Voice Props
If Use Inline Voice Props is true, the Voice Profile Properties here will be used instead of the shared Voice Profile above.
Capabilities
Capabilities the character has.
Primary Stats
A list of Character Stat General Properties.
Power Resources
A list of Power Resources the character has.
Use Provider Equipment
By default NPCs only equip the Equipment listed in the Equipment Name List. If true, NPCs will equip all Equipment from any provider, including Character Class, Faction, etc.
Equipment Name List
A list of Equipment that the character will have equipped by default.
Is Aggressive
If true, the unit will attack anything in its aggro radius, based on the Faction relationship.
Aggro Radius
The radius of the aggro sphere around this unit. Set to 0 to disable aggro.
Automatic Combat Strategy
If true, a Combat Strategy matching the unit name will be looked up, and used if found.
Combat Strategy Name
The name of a Combat Strategy to use.
Default Hit Effects
Ability Effects to cast on the target when the performing an unarmed standard (auto) attack.
Is Mobile
If true, the character can move.
Footstep Type
None
Do not play footsteps.
Unit
Play the footsteps configured below. Environment
Play the footsteps based on the terrain. UnitFallback
Try environment, then fallback to unit if no environment sound available. Both Play environment and unit sounds at the same time.
Play On Footstep
If true, individual footstep sounds will play when the foot hits the ground, instead of playing a repeating footsteps loop when moving.
Movement Audio Profile Names
A list of Audio Profiles that contain audio clips that will be played when the unit is in motion. If Play On Footstep is true, the audio clips will by cycled through as the feet hit the ground.
Use Inline Patrol
If true, the patrol defined in the Patrol Config field will be used.
Patrol Config
Patrol properties.
Patrol Names
The names of Patrol Profiles to use.
Face Interaction Target
If true, and the character is an NPC, it will turn and face any player that interacts with it.
Interaction Max Range
The maximum range at which this character can be interacted with if it is an NPC.
Interactable Options
A list of named Interactable Options that define which Interactables this character has, if it is an NPC.
Inline Interactable Options
Interactable Option Configurations that define which Interactables this character has, if it is an NPC.
Persist Object Position
If true, the object position is saved so that the object will spawn at the saved location next time a game is loaded. This requires at least one of Save On Level Unload, Save On Game Save, or a save setting in a Patrol to be true.
Save On Level Unload
If true, the position will be saved when a level is unloaded.
Save On Game Save
If true, the position will be saved when the game is saved.
Overwrite Unit UUID
If true, the automatic UUID assigned to the unit will be overwritten with the UUID in the UUID field.
UUID
An automatically created Universally Unique Identifier used to ensure that all objects with saved position data do not overwrite another object's data.
Add a unit profile to the Default Player Unit Profile Name field in the System Configuration Manager to make this unit the default when a new game is started.
Add a unit profile to the Character Creator Profile Names list in the System Configuration Manager to allow a player to choose this unit from a list of units when starting a new game.