Unit Profile
A unit profile defines all the information related to a character, including both the character configuration, and properties of the physical model.
Creation
To create a unit profile, find (or create) the GameName/Resources/GameName/UnitProfile folder in the project tab and right click. Choose Create > AnyRPG > UnitProfile.
Properties
The default properties of a character unit are listed below. Some of these properties can be overridden if this character is used as a player.
Unit Prefab
Name | Description |
---|---|
Automatic Prefab Profile | If true, the unit prefab is loaded by searching for a UnitPrefabProfile with the same name as this resource. |
Prefab Profile Name | The name of the prefab profile that contains the prefab that represents this unit. Only used if Automatic Prefab Profile and Use Inline Prefab Props are not true. |
Use Inline Prefab Props | If true, the unit prefab is loaded from the inline Unit Prefab Props field. |
Unit Prefab Props | Unit Prefab Profile properties. |
Unit Settings
Name | Description |
---|---|
Is UMA Unit | Deprecated, not currently used. |
Is Pet | If true, this unit can be captured and kept as a pet. |
Flight Capable | If true, this unit can fly. |
Glide Capable | If true, this unit can glide. |
Character
Name | Description |
---|---|
Character Name | The name of the character, which will be shown in unit frames and nameplates. |
Title | A title that will be shown below the name in the nameplate. |
Faction Name | The name of the Faction that this character belongs to. |
Unit Type Name | The name of the Unit Type of this character. |
Character Race Name | The name of the Character Race of this character. |
Character Class Name | The name of the Character Class of this character. |
Class Specialization Name | The name of the Class Specialization of this character. |
Spawn Dead | If true, the character will spawn dead. |
Prevent Auto Despawn | If true, the character will not despawn when it does. |
Default Toughness | The name of a Unit Toughness that defines how tough the character is. |
Voice
Name | Description |
---|---|
Voice Profile | A Voice Profile that contains voice audio clips to play. |
Use Inline Voice Props | If true, the Voice Profile is loaded from the inline settings below, instead of the shared voice profile above. |
Voice Props | If Use Inline Voice Props is true, the Voice Profile Properties here will be used instead of the shared Voice Profile above. |
Configuration
Name | Description |
---|---|
Capabilities | Capabilities the character has. |
Primary Stats | A list of Character Stat General Properties. |
Power Resources | A list of Power Resources the character has. |
Use Provider Equipment | By default NPCs only equip the Equipment listed in the Equipment Name List. If true, NPCs will equip all Equipment from any provider, including Character Class, Faction, etc. |
Equipment Name List | A list of Equipment that the character will have equipped by default. |
Combat
Name | Description |
---|---|
Is Aggressive | If true, the unit will attack anything in its aggro radius, based on the Faction relationship. |
Aggro Radius | The radius of the aggro sphere around this unit. Set to 0 to disable aggro. |
Automatic Combat Strategy | If true, a Combat Strategy matching the unit name will be looked up, and used if found. |
Combat Strategy Name | The name of a Combat Strategy to use. |
Default Hit Effects | Ability Effects to cast on the target when the performing an unarmed standard (auto) attack. |
Movement
Name | Description |
---|---|
Is Mobile | If true, the character can move. |
Footstep Type | None Do not play footsteps. Unit Play the footsteps configured below. Environment Play the footsteps based on the terrain. UnitFallback Try environment, then fallback to unit if no environment sound available. Both Play environment and unit sounds at the same time. |
Play On Footstep | If true, individual footstep sounds will play when the foot hits the ground, instead of playing a repeating footsteps loop when moving. |
Movement Audio Profile Names | A list of Audio Profiles that contain audio clips that will be played when the unit is in motion. If Play On Footstep is true, the audio clips will by cycled through as the feet hit the ground. |
Patrol
Name | Description |
---|---|
Use Inline Patrol | If true, the patrol defined in the Patrol Config field will be used. |
Patrol Config | Patrol properties. |
Patrol Names | The names of Patrol Profiles to use. |
Interaction
Name | Description |
---|---|
Face Interaction Target | If true, and the character is an NPC, it will turn and face any player that interacts with it. |
Interaction Max Range | The maximum range at which this character can be interacted with if it is an NPC. |
Interactable Options | A list of named Interactable Options that define which Interactables this character has, if it is an NPC. |
Inline Interactable Options | Interactable Option Configurations that define which Interactables this character has, if it is an NPC. |
Object Persistence
Name | Description |
---|---|
Persist Object Position | If true, the object position is saved so that the object will spawn at the saved location next time a game is loaded. This requires at least one of Save On Level Unload, Save On Game Save, or a save setting in a Patrol to be true. |
Save On Level Unload | If true, the position will be saved when a level is unloaded. |
Save On Game Save | If true, the position will be saved when the game is saved. |
Overwrite Unit UUID | If true, the automatic UUID assigned to the unit will be overwritten with the UUID in the UUID field. |
UUID | An automatically created Universally Unique Identifier used to ensure that all objects with saved position data do not overwrite another object's data. |
Next Steps
Add a unit profile to the Default Player Unit Profile Name field in the System Configuration Manager to make this unit the default when a new game is started.
Add a unit profile to the Character Creator Profile Names list in the System Configuration Manager to allow a player to choose this unit from a list of units when starting a new game.
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