Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
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      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
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  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
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      • Gather Ability
    • Ability Effects
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    • Items
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  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
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      • Animated Object
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      • Behavior Interactable
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      • Click Switch
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      • Cut Scene Interactable
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      • Load Scene Interactable
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      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
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    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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  • Creation
  • Properties
  • Next steps
  1. Scriptable Objects
  2. Abilities

Animated Ability

An animated ability is an attack-type ability, where the damage to the target should occur in the middle of the animation, based on animation events.

PreviousAbilitiesNextChanneled Ability

Last updated 2 years ago

Creation

To create an animated ability, find (or create) the GameName/Resources/GameName/BaseAbility folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > AnimatedAbility.

Properties

Name
Description

Is Auto Attack

If true, this ability will be used as an auto-attack, and automatically cast on an enemy target when in combat and in range.

Use Unit Attack Animations

Use Auto Attack Animations

This option is only valid if this is not an auto-attack ability. If true, it will use the current auto-attack animations so it looks good with any weapon.

Use Weapon Hit Sound

If true, the current Weapon default hit sound will be played when the attack hits an enemy.

Use Weapon Skill Attack Voice Setting

If true, the choice of whether or not to play the attack voice is controlled by the weapon skill.

Play Attack Voice

If true, the character will play their attack voice clip when this ability is used.

Next steps

  • Add an animated ability to the Capabilities of a .

  • Add an animated ability to the Capabilities of a .

  • Add an animated ability to the Capabilities of a .

  • Add an animated ability to the Capabilities of a .

  • Add an animated ability to the Capabilities of a .

If true, the Attack Clips will be used from the currently active for the character, instead of any animation clips defined directly in the ability.

Animations
Character Class
Class Specialization
Unit Type
Faction
Unit Profile