# Animated Ability

## Creation

To create an animated ability, find (or create) the *GameName/Resources/GameName/BaseAbility* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > AnimatedAbility*.

![](/files/Xpr1SKkLFtl30hhST8ak)

## Properties

| Name                                  | Description                                                                                                                                                                                                  |
| ------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Is Auto Attack                        | If true, this ability will be used as an auto-attack, and automatically cast on an enemy target when in combat and in range.                                                                                 |
| Use Unit Attack Animations            | If true, the *Attack Clips* will be used from the currently active [Animations](/scriptable-objects/animation-profile.md) for the character, instead of any animation clips defined directly in the ability. |
| Use Auto Attack Animations            | This option is only valid if this is not an auto-attack ability.  If true, it will use the current auto-attack animations so it looks good with any weapon.                                                  |
| Use Weapon Hit Sound                  | If true, the current Weapon default hit sound will be played when the attack hits an enemy.                                                                                                                  |
| Use Weapon Skill Attack Voice Setting | If true, the choice of whether or not to play the attack voice is controlled by the weapon skill.                                                                                                            |
| Play Attack Voice                     | If true, the character will play their attack voice clip when this ability is used.                                                                                                                          |

## Next steps

* Add an animated ability to the *Capabilities* of a [Character Class](/scriptable-objects/character-class.md).
* Add an animated ability to the *Capabilities* of a [Class Specialization](/scriptable-objects/class-specialization.md).
* Add an animated ability to the *Capabilities* of a [Unit Type](/scriptable-objects/unit-type.md).
* Add an animated ability to the *Capabilities* of a [Faction](/scriptable-objects/faction.md).
* Add an animated ability to the *Capabilities* of a [Unit Profile](/scriptable-objects/unit-profile.md).


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