Animated Ability
An animated ability is an attack-type ability, where the damage to the target should occur in the middle of the animation, based on animation events.
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An animated ability is an attack-type ability, where the damage to the target should occur in the middle of the animation, based on animation events.
Last updated
To create an animated ability, find (or create) the GameName/Resources/GameName/BaseAbility folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > AnimatedAbility.
Is Auto Attack
If true, this ability will be used as an auto-attack, and automatically cast on an enemy target when in combat and in range.
Use Unit Attack Animations
If true, the Attack Clips will be used from the currently active Animations for the character, instead of any animation clips defined directly in the ability.
Use Auto Attack Animations
This option is only valid if this is not an auto-attack ability. If true, it will use the current auto-attack animations so it looks good with any weapon.
Use Weapon Hit Sound
If true, the current Weapon default hit sound will be played when the attack hits an enemy.
Use Weapon Skill Attack Voice Setting
If true, the choice of whether or not to play the attack voice is controlled by the weapon skill.
Play Attack Voice
If true, the character will play their attack voice clip when this ability is used.
Add an animated ability to the Capabilities of a Character Class.
Add an animated ability to the Capabilities of a Class Specialization.
Add an animated ability to the Capabilities of a Unit Type.
Add an animated ability to the Capabilities of a Faction.
Add an animated ability to the Capabilities of a Unit Profile.