Recipe
A recipe is a list of inputs (ingredients) and outputs (finished products) that will be produced when crafting items.
To create a recipe, find (or create) the GameName/Resources/GameName/Recipe folder in the project tab and right click. Choose Create > AnyRPG > Recipes > Recipe.

Name | Description |
---|---|
Auto Learn | If true, this recipe is automatically learned at the appropriate level, defined in the Required Level field. |
Required Level | The level the character must have reached to learn this recipe. |
Crafting Materials | |
Item Output Name | |
Output Count | |
Craft Ability Name | |
Holdable Object List | A list of PrefabProfiles that contain links to GameObjects that will be held while the Item is being crafted.
Holdable Object Name
The name of a PrefabProfile that contains a link to a GameObject.
Use Universal Attachment
If true, attachment points from the PrefabProfile will be ignored, and the universal attachment in the Attachment Name field will be used.
Attachment Name
The Node Name field from one of the Attachment Point Nodes in an Attachment Profile. |