Recipe
A recipe is a list of inputs (ingredients) and outputs (finished products) that will be produced when crafting items.
Last updated
A recipe is a list of inputs (ingredients) and outputs (finished products) that will be produced when crafting items.
Last updated
To create a recipe, find (or create) the GameName/Resources/GameName/Recipe folder in the project tab and right click. Choose Create > AnyRPG > Recipes > Recipe.
Auto Learn
If true, this recipe is automatically learned at the appropriate level, defined in the Required Level field.
Required Level
The level the character must have reached to learn this recipe.
Crafting Materials
A list of required for the recipe. Item Name The name of an that will be used up when crafting this recipe. Count The number of that are required.
Item Output Name
The name of the new that will be created upon completing crafting.
Output Count
The number of new that will be created upon completing crafting.
Craft Ability Name
The name of a that must be known to craft this recipe.
Holdable Object List
A list of that contain links to GameObjects that will be held while the is being crafted. Holdable Object Name The name of a that contains a link to a GameObject. Use Universal Attachment If true, attachment points from the will be ignored, and the universal attachment in the Attachment Name field will be used. Attachment Name The Node Name field from one of the Attachment Point Nodes in an .
Create Items to be used as inputs or outputs to crafting recipes.