Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
    • New Weapon Wizard
    • Minimap Wizard
    • Rename Wizard
  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
      • Gather Ability
    • Ability Effects
      • AOE Effect
      • Attack Effect
      • Capture Pet Effect
      • Channeled Effect
      • Direct Effect
      • Heal Effect
      • Instant Effect
      • Knock Back Effect
      • Mount Effect
      • Pet Control Effect
      • Pet Effect
      • Projectile Effect
      • Rain Effect
      • Remove Effect
      • Resurrect Effect
      • Status Effect
      • Summon Effect
      • Taunt Effect
      • Teleport Effect
    • Achievement
    • Animated Action
    • Animation Profile
    • Armor Class
    • Attachment Profile
    • Audio Profile
    • Behavior Profile
    • Character Class
    • Character Race
    • Character Stat
    • Chat Commands
      • Action Command
      • Composite Command
      • Gain Currency Command
      • Gain Experience Command
      • Gain Item Command
      • Learn Ability Command
      • Load Scene Command
      • Set Level Command
    • Class Specialization
    • Combat Strategy
    • Credits Category
    • Currency
    • Currency Group
    • Cutscene
    • Dialog
    • Environment State Profile
    • Equipment Model Profile
    • Equipment Set
    • Equipment Slot Profile
    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
      • Dialog Config
      • Faction Change Config
      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
      • Armor
      • Bag
      • Currency Item
      • Equipment
      • Food
      • Power Resource Potion
      • Quest Start Item
      • Recipe Item
      • Weapon
    • Item Quality
    • Loot Table
    • Material Profile
    • Patrol Profile
    • Power Resource
    • Prefab Profile
    • Quest
    • Quest Giver Profile
    • Recipe
    • Resource Description
    • Scene Node
    • Scriptable Content Template
    • Skill
    • Status Effect Group
    • Status Effect Type
    • Swappable Mesh Model Profile
    • UMA Model Profile
    • Unit Prefab Profile
    • Unit Profile
    • Unit Toughness
    • Unit Type
    • Vendor Collection
    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
      • Bank
      • Behavior Interactable
      • Character Creator Interactable
      • Class Change Interactable
      • Click Switch
      • Crafting Node
      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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On this page
  • Accessing the Wizard
  • Making an Icon
  • Settings
  1. Wizards

Screenshot Wizard

The Screenshot Wizard helps you quickly make icons of any 3D model.

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Last updated 3 years ago

Accessing the Wizard

The Screenshot Wizard is designed to make icons of 3D models. The recommended workflow is to open a 3D model prefab in the Unity Editor before accessing the wizard.

The Screenshot Wizard can be opened by clicking Tools in the menu bar, and selecting AnyRPG > Wizard > Screenshot Wizard.

Making an Icon

By default, the screenshot wizard will show a white indicator square in the scene view window. This square represents the size and contents of the image that will be saved to disk.

You can adjust the background of the image, and the lighting that will be used when the screenshot is taken, but those settings will not show in the scene view. You may have to take a few screenshots to get the settings just right. A full list of the settings can be found below.

It is recommended to experiment with the rotation of the item to ensure the most distinct or unique feature takes up the full frame of the size indicator preview.

Once you are satisfied with the settings, click the Create button and the image will be saved to disk.

Don't forget to open the saved image in the inspector and set the Texture Type to Sprite (2D and UI) so you can use the image as an icon.

Settings

Name
Description

Parent Folder

The folder that the screenshot image will be saved in, relative to the Assets folder in your project.

File Name

The name of the image file that will be saved to disk. If a file of the same name exists, the file name will have the current date and time appended to it to make it unique.

Show Size Indicator

If true, a white indicator square will show on screen to represent the size and contents of the screenshot.

Width

The width of the output image

Height

The height of the output image

Camera Clear Flags

Depth The image will have a transparent background Color The image will have a solid color background Skybox The image will have a skybox in the background

Background Color

If the Color option is chosen for the Camera Clear Flags, this is the color that will be used.

Use Light

If true, a light will be attached to the camera that takes the screenshot, emulating the settings you see in the scene view.

Light Color

If Use Light is selected, the color of the light to shine on the object.

Light Intensity

If Use Light is selected, the brightness of the light to shine on the object.

Object To Screen Shot

Although the screenshot will take a picture of whatever is shown in the size indicator, the camera must be attached to some prefab in the scene view. This setting controls what object the camera is attached to.