Channeled Effect
A channeled effect is a type of intermediate effect that is responsible for delaying the cast of subsequent effects.
Last updated
A channeled effect is a type of intermediate effect that is responsible for delaying the cast of subsequent effects.
Last updated
To create a channeled effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > ChanneledEffect.
In addition to all the properties of its parent class, Fixed Length Effect, channeled effects have the following properties.
Name | Description |
---|---|
Effect Delay | The delay, in seconds, that should pass after spawning the visual effects, before any subsequent Ability Effects are cast. |
Add a channeled effect to an Ability.
Add a channeled effect to another Ability Effect to chain them together.