> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/ability-effects/channeled-effect.md).

# Channeled Effect

## Creation

To create a channeled effect, find (or create) the *GameName/Resources/GameName/AbilityEffect* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > Effects > ChanneledEffect*.

## Properties

In addition to all the properties of its parent class, [Fixed Length Effect](/scriptable-objects/ability-effects.md#fixed-length-effect-properties), channeled effects have the following properties.

| Name         | Description                                                                                                                                                          |
| ------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Effect Delay | The delay, in seconds, that should pass after spawning the visual effects, before any subsequent [Ability Effects](/scriptable-objects/ability-effects.md) are cast. |

## Next steps

* Add a channeled effect to an [Ability](/scriptable-objects/abilities.md).
* Add a channeled effect to another [Ability Effect](/scriptable-objects/ability-effects.md) to chain them together.


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