# Channeled Effect

## Creation

To create a channeled effect, find (or create) the *GameName/Resources/GameName/AbilityEffect* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > Effects > ChanneledEffect*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FmDGuBj5xYeHHQy7SJEEL%2Fimage.png?alt=media\&token=763d9d4b-5d9d-49e2-b406-8999ce70a187)

## Properties

In addition to all the properties of its parent class, [Fixed Length Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects/..#fixed-length-effect-properties), channeled effects have the following properties.

| Name         | Description                                                                                                                                                                              |
| ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Effect Delay | The delay, in seconds, that should pass after spawning the visual effects, before any subsequent [Ability Effects](https://docs.anyrpg.org/scriptable-objects/ability-effects) are cast. |

## Next steps

* Add a channeled effect to an [Ability](https://docs.anyrpg.org/scriptable-objects/abilities).
* Add a channeled effect to another [Ability Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects) to chain them together.
