Channeled Effect
A channeled effect is a type of intermediate effect that is responsible for delaying the cast of subsequent effects.
Last updated
A channeled effect is a type of intermediate effect that is responsible for delaying the cast of subsequent effects.
Last updated
To create a channeled effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > ChanneledEffect.
In addition to all the properties of its parent class, Fixed Length Effect, channeled effects have the following properties.
Effect Delay
The delay, in seconds, that should pass after spawning the visual effects, before any subsequent are cast.
Add a channeled effect to an Ability.
Add a channeled effect to another Ability Effect to chain them together.