Item Quality
An item quality can be assigned to an item, allowing that item to share similar settings with other items of the same quality like stat multipliers, icon background colors, and more.
Last updated
An item quality can be assigned to an item, allowing that item to share similar settings with other items of the same quality like stat multipliers, icon background colors, and more.
Last updated
To create an item quality, find (or create) the GameName/Resources/GameName/ItemQuality folder in the project tab and right click. Choose Create > AnyRPG > ItemQuality.
Stat Multiplier
Allow Random Items
Random Weight
Random Quality Prefix
Random Stat Count
Dynamic Item Level
Buy Price Multiplier
Sell Price Multiplier
Require Sell Confirmation
Quality Color
Tint Background Image
Assign this item quality to an Item.
When an does not have manual stats enabled, multiply the base automatic stats by this amount.
If true, random of this quality can be created.
When a random item quality is chosen, all weights are added up before a number if chosen. This controls the chance an of this quality will be created. A larger number in relation to other numbers of other item qualities will give a higher chance.
If not empty, and an of this quality is created randomly, this prefix will be added to the name.
If an of this quality is created with random stats, this is the number of random stats that will be chosen.
If true, any of this quality will automatically scale their level, regardless of whether they individually have level scaling enabled.
Multiply the base purchase price of any of this quality by this amount.
Multiply the base vendor sell price of any with this quality by this amount.
If true, a popup window will appear asking the player to confirm any time they try to sell an with this quality.
The color that will be used for text and image backgrounds whenever an of this quality is displayed in the UI.
If true, the background image if an displayed in the UI will have its color set to this color, instead of black.