Scene Node
A scene node contains configuration information for a scene file, including background music and many other settings.
Last updated
A scene node contains configuration information for a scene file, including background music and many other settings.
Last updated
To create a scene node, find (or create) the GameName/Resources/GameName/SceneNode folder in the project tab and right click. Choose Create > AnyRPG > SceneNodes > SceneNode.
Use Regional File
If true, look for the resource description with the same name as the resource, plus the string 'Scene' and use the Display Name field as the file name.
Scene File
The name of the scene file, without a path, as it is found in the Unity Build Settings.
Day Ambient Sounds Profile
Day Ambient Sounds Audio
Night Ambient Sounds Profile
Night Ambient Sounds Audio
Background Music Profile
Movement Loop Profile Name
Movement Hit Profile Name
Foot Step Profiles
A list of audio profiles containing footstep sounds to play in response to FootStep()
animation events, depending on what terrain layer the character is moving on. The list index is matched to the terrain layers index. Eg: list item one will be played when the character is over terrain layer one.
Allow Mount
If true, the character can ride a mount in this scene.
Suppress Character Spawn
If true, the player will not be automatically spawned when this scene is loaded.
Suppress Main Camera
Auto Play Cutscene Name
Environment State Names
Sun Rotation Mode
None
Do not rotate the sun.
Sun
Rotate the sun. Best if the skybox already includes a sun.
Parent
Rotate the gameobject that is the parent of the sun. Best if the sun is a physical object in the scene.
Use Default Sun Angle
If true, the default sun angle from the System Configuration Manager will be used instead of the value below.
Sun Angle
The number of degrees around the X axis that the sun will be rotated compared to world space. 0 is pointing directly North, 90 is pointing straight down (directly over the player head), 180 is pointing directly South.
Rotate Sun Color
If true, the color of light the sun emits will be changed over time.
Use Default Sun Gradient
If true, the Sun Gradient from the System Configuration Manager will be used instead of the gradient below.
Sun Gradient
A color gradient to use for the sun color. The ends represent midnight, and the center is noon. The alpha value controls sun light intensity and skybox blending.
Blended Skybox
If true, the skybox is assumed to be using the BlendedSkybox shader, and will change based on the alpha property of the sunGradient over time.
Rotate Skybox
If true, the skybox will be rotated as time passes.
Skybox Rotation Offset
The offset rotation required to position the skybox so the sun is in the correct position at midnight.
Reverse Skybox Rotation
If true, the skybox will be rotated counter clockwise. This should be used for sun angles between 0 and 90 degrees.
Min Weather Length
The minimum number of in-game seconds a certain weather type should last for.
Max Weather Length
The maximum number of in-game seconds a certain weather type should last for.
No Weather Weigh
A weighted value that determines the chance that clear weather will be chosen when the weather changes.
Weather Weights
A weighted of list of potential weather that can be chosen when the weather changes. Weather A Weather Profile that defines the weather settings. Weight A weighted value that determines the chance this weather is chosen.
The name of an that contains a link to an audio clip to play in the background during the day while the scene is active.
A link to an audio clip to play in the background during the day while the scene is active. This will override any chosen.
The name of an that contains a link to an audio clip to play in the background during the night while the scene is active.
A link to an audio clip to play in the background during the night while the scene is active. This will override any chosen.
The name of an that contains a link to an audio clip to be used as the background music when this scene is loaded.
The name of an that contains a link to an audio clip to be used as the movement loop (footstep loop) when this scene is loaded.
The name of The name of an that contains a link to an audio clip to be used as the footstep hit sounds when this scene is loaded.
If true, the main camera will not active when this scene is loaded. This is useful if the scene will be used for a and there is already a camera in the scene.
The name of a to play automatically when this scene is loaded.
The names of that can apply to this scene.