Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
    • New Weapon Wizard
    • Minimap Wizard
    • Rename Wizard
  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
      • Gather Ability
    • Ability Effects
      • AOE Effect
      • Attack Effect
      • Capture Pet Effect
      • Channeled Effect
      • Direct Effect
      • Heal Effect
      • Instant Effect
      • Knock Back Effect
      • Mount Effect
      • Pet Control Effect
      • Pet Effect
      • Projectile Effect
      • Rain Effect
      • Remove Effect
      • Resurrect Effect
      • Status Effect
      • Summon Effect
      • Taunt Effect
      • Teleport Effect
    • Achievement
    • Animated Action
    • Animation Profile
    • Armor Class
    • Attachment Profile
    • Audio Profile
    • Behavior Profile
    • Character Class
    • Character Race
    • Character Stat
    • Chat Commands
      • Action Command
      • Composite Command
      • Gain Currency Command
      • Gain Experience Command
      • Gain Item Command
      • Learn Ability Command
      • Load Scene Command
      • Set Level Command
    • Class Specialization
    • Combat Strategy
    • Credits Category
    • Currency
    • Currency Group
    • Cutscene
    • Dialog
    • Environment State Profile
    • Equipment Model Profile
    • Equipment Set
    • Equipment Slot Profile
    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
      • Dialog Config
      • Faction Change Config
      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
      • Armor
      • Bag
      • Currency Item
      • Equipment
      • Food
      • Power Resource Potion
      • Quest Start Item
      • Recipe Item
      • Weapon
    • Item Quality
    • Loot Table
    • Material Profile
    • Patrol Profile
    • Power Resource
    • Prefab Profile
    • Quest
    • Quest Giver Profile
    • Recipe
    • Resource Description
    • Scene Node
    • Scriptable Content Template
    • Skill
    • Status Effect Group
    • Status Effect Type
    • Swappable Mesh Model Profile
    • UMA Model Profile
    • Unit Prefab Profile
    • Unit Profile
    • Unit Toughness
    • Unit Type
    • Vendor Collection
    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
      • Bank
      • Behavior Interactable
      • Character Creator Interactable
      • Class Change Interactable
      • Click Switch
      • Crafting Node
      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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On this page
  • Creation
  • Properties
  1. Scriptable Objects

Scene Node

A scene node contains configuration information for a scene file, including background music and many other settings.

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Last updated 2 years ago

Creation

To create a scene node, find (or create) the GameName/Resources/GameName/SceneNode folder in the project tab and right click. Choose Create > AnyRPG > SceneNodes > SceneNode.

Properties

Scene File

Name
Description

Use Regional File

If true, look for the resource description with the same name as the resource, plus the string 'Scene' and use the Display Name field as the file name.

Scene File

The name of the scene file, without a path, as it is found in the Unity Build Settings.

Scene Audio

Name
Description

Day Ambient Sounds Profile

Day Ambient Sounds Audio

Night Ambient Sounds Profile

Night Ambient Sounds Audio

Background Music Profile

Movement Audio

Name
Description

Movement Loop Profile Name

Movement Hit Profile Name

Foot Step Profiles

A list of audio profiles containing footstep sounds to play in response to FootStep() animation events, depending on what terrain layer the character is moving on. The list index is matched to the terrain layers index. Eg: list item one will be played when the character is over terrain layer one.

Scene Options

Name
Description

Allow Mount

If true, the character can ride a mount in this scene.

Suppress Character Spawn

If true, the player will not be automatically spawned when this scene is loaded.

Suppress Main Camera

Auto Play Cutscene Name

Environmental Settings

Name
Description

Environment State Names

Time Of Day Settings

Name
Description

Sun Rotation Mode

None

Do not rotate the sun.

Sun

Rotate the sun. Best if the skybox already includes a sun.

Parent

Rotate the gameobject that is the parent of the sun. Best if the sun is a physical object in the scene.

Use Default Sun Angle

If true, the default sun angle from the System Configuration Manager will be used instead of the value below.

Sun Angle

The number of degrees around the X axis that the sun will be rotated compared to world space. 0 is pointing directly North, 90 is pointing straight down (directly over the player head), 180 is pointing directly South.

Rotate Sun Color

If true, the color of light the sun emits will be changed over time.

Use Default Sun Gradient

If true, the Sun Gradient from the System Configuration Manager will be used instead of the gradient below.

Sun Gradient

A color gradient to use for the sun color. The ends represent midnight, and the center is noon. The alpha value controls sun light intensity and skybox blending.

Blended Skybox

If true, the skybox is assumed to be using the BlendedSkybox shader, and will change based on the alpha property of the sunGradient over time.

Rotate Skybox

If true, the skybox will be rotated as time passes.

Skybox Rotation Offset

The offset rotation required to position the skybox so the sun is in the correct position at midnight.

Reverse Skybox Rotation

If true, the skybox will be rotated counter clockwise. This should be used for sun angles between 0 and 90 degrees.

Weather Settings

Name
Description

Min Weather Length

The minimum number of in-game seconds a certain weather type should last for.

Max Weather Length

The maximum number of in-game seconds a certain weather type should last for.

No Weather Weigh

A weighted value that determines the chance that clear weather will be chosen when the weather changes.

Weather Weights

A weighted of list of potential weather that can be chosen when the weather changes. Weather A Weather Profile that defines the weather settings. Weight A weighted value that determines the chance this weather is chosen.

The name of an that contains a link to an audio clip to play in the background during the day while the scene is active.

A link to an audio clip to play in the background during the day while the scene is active. This will override any chosen.

The name of an that contains a link to an audio clip to play in the background during the night while the scene is active.

A link to an audio clip to play in the background during the night while the scene is active. This will override any chosen.

The name of an that contains a link to an audio clip to be used as the background music when this scene is loaded.

The name of an that contains a link to an audio clip to be used as the movement loop (footstep loop) when this scene is loaded.

The name of The name of an that contains a link to an audio clip to be used as the footstep hit sounds when this scene is loaded.

If true, the main camera will not active when this scene is loaded. This is useful if the scene will be used for a and there is already a camera in the scene.

The name of a to play automatically when this scene is loaded.

The names of that can apply to this scene.

Audio Profile
Audio Profile
Audio Profile
Audio Profile
Audio Profile
Audio Profile
Audio Profile
Cutscene
Cutscene
Cutscene
Environment State Profiles