Scene Node
A scene node contains configuration information for a scene file, including background music and many other settings.
Last updated
A scene node contains configuration information for a scene file, including background music and many other settings.
Last updated
To create a scene node, find (or create) the GameName/Resources/GameName/SceneNode folder in the project tab and right click. Choose Create > AnyRPG > SceneNodes > SceneNode.
Name | Description |
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Use Regional File | If true, look for the resource description with the same name as the resource, plus the string 'Scene' and use the Display Name field as the file name. |
Scene File | The name of the scene file, without a path, as it is found in the Unity Build Settings. |
Name | Description |
---|---|
Day Ambient Sounds Profile | The name of an Audio Profile that contains a link to an audio clip to play in the background during the day while the scene is active. |
Day Ambient Sounds Audio | A link to an audio clip to play in the background during the day while the scene is active. This will override any Audio Profile chosen. |
Night Ambient Sounds Profile | The name of an Audio Profile that contains a link to an audio clip to play in the background during the night while the scene is active. |
Night Ambient Sounds Audio | A link to an audio clip to play in the background during the night while the scene is active. This will override any Audio Profile chosen. |
Background Music Profile | The name of an Audio Profile that contains a link to an audio clip to be used as the background music when this scene is loaded. |
Name | Description |
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Movement Loop Profile Name | The name of an Audio Profile that contains a link to an audio clip to be used as the movement loop (footstep loop) when this scene is loaded. |
Movement Hit Profile Name | The name of The name of an Audio Profile that contains a link to an audio clip to be used as the footstep hit sounds when this scene is loaded. |
Foot Step Profiles | A list of audio profiles containing footstep sounds to play in response to |
Name | Description |
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Allow Mount | If true, the character can ride a mount in this scene. |
Suppress Character Spawn | If true, the player will not be automatically spawned when this scene is loaded. |
Suppress Main Camera | |
Auto Play Cutscene Name | The name of a Cutscene to play automatically when this scene is loaded. |
Name | Description |
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Environment State Names | The names of Environment State Profiles that can apply to this scene. |
Name | Description |
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Sun Rotation Mode | None Do not rotate the sun. Sun Rotate the sun. Best if the skybox already includes a sun. Parent Rotate the gameobject that is the parent of the sun. Best if the sun is a physical object in the scene. |
Use Default Sun Angle | If true, the default sun angle from the System Configuration Manager will be used instead of the value below. |
Sun Angle | The number of degrees around the X axis that the sun will be rotated compared to world space. 0 is pointing directly North, 90 is pointing straight down (directly over the player head), 180 is pointing directly South. |
Rotate Sun Color | If true, the color of light the sun emits will be changed over time. |
Use Default Sun Gradient | If true, the Sun Gradient from the System Configuration Manager will be used instead of the gradient below. |
Sun Gradient | A color gradient to use for the sun color. The ends represent midnight, and the center is noon. The alpha value controls sun light intensity and skybox blending. |
Blended Skybox | If true, the skybox is assumed to be using the BlendedSkybox shader, and will change based on the alpha property of the sunGradient over time. |
Rotate Skybox | If true, the skybox will be rotated as time passes. |
Skybox Rotation Offset | The offset rotation required to position the skybox so the sun is in the correct position at midnight. |
Reverse Skybox Rotation | If true, the skybox will be rotated counter clockwise. This should be used for sun angles between 0 and 90 degrees. |
Name | Description |
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Min Weather Length | The minimum number of in-game seconds a certain weather type should last for. |
Max Weather Length | The maximum number of in-game seconds a certain weather type should last for. |
No Weather Weigh | A weighted value that determines the chance that clear weather will be chosen when the weather changes. |
Weather Weights | A weighted of list of potential weather that can be chosen when the weather changes. Weather A Weather Profile that defines the weather settings. Weight A weighted value that determines the chance this weather is chosen. |