Rotate the sun. Best if the skybox already includes a sun.
Rotate the gameobject that is the parent of the sun. Best if the sun is a physical object in the scene.
If true, the default sun angle from the System Configuration Manager will be used instead of the value below.
The number of degrees around the X axis that the sun will be rotated compared to world space. 0 is pointing directly North, 90 is pointing straight down (directly over the player head), 180 is pointing directly South.
If true, the color of light the sun emits will be changed over time.
If true, the Sun Gradient from the System Configuration Manager will be used instead of the gradient below.
A color gradient to use for the sun color. The ends represent midnight, and the center is noon. The alpha value controls sun light intensity and skybox blending.
If true, the skybox is assumed to be using the BlendedSkybox shader, and will change based on the alpha property of the sunGradient over time.
If true, the skybox will be rotated as time passes.
The offset rotation required to position the skybox so the sun is in the correct position at midnight.
If true, the skybox will be rotated counter clockwise. This should be used for sun angles between 0 and 90 degrees.