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Scene Node
A scene node contains configuration information for a scene file, including background music and many other settings.

Creation

To create a scene node, find (or create) the GameName/Resources/GameName/SceneNode folder in the project tab and right click. Choose Create > AnyRPG > SceneNodes > SceneNode.

Properties

Name
Description
Use Regional File
If true, look for the resource description with the same name as the resource, plus the string 'Scene' and use the Display Name field as the file name.
Scene File
The name of the scene file, without a path, as it is found in the Unity Build Settings.
Ambient Music Profile
The name of an Audio Profile that contains a link to an audio clip to be used as the ambient sounds when this scene is loaded.
Background Music Profile
The name of an Audio Profile that contains a link to an audio clip to be used as the background music when this scene is loaded.
Movement Loop Profile Name
The name of an Audio Profile that contains a link to an audio clip to be used as the movement loop (footstep loop) when this scene is loaded.
Movement Hit Profile Name
The name of The name of an Audio Profile that contains a link to an audio clip to be used as the footstep hit sounds when this scene is loaded.
Allow Mount
If true, the character can ride a mount in this scene.
Suppress Character Spawn
If true, the player will not be automatically spawned when this scene is loaded.
Suppress Main Camera
If true, the main camera will not active when this scene is loaded. This is useful if the scene will be used for a Cutscene and there is already a Cutscene camera in the scene.
Auto Play Cutscene Name
The name of a Cutscene to play automatically when this scene is loaded.
Environment State Names
The names of Environment State Profiles that can apply to this scene.
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Creation
Properties