Taunt Effect
A taunt effect forces an AI enemy to target the caster for a specified amount of time.
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A taunt effect forces an AI enemy to target the caster for a specified amount of time.
Last updated
To create a taunt effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > TauntEffect.
Taunt Effects do not have any properties other than the properties of its parent class, Status Effect.
Add a taunt effect to an Ability.
Add a taunt effect to another Ability Effect to chain them together.