# Behavior Profile

## Creation

To create a behavior profile, find (or create) the *GameName/Resources/GameName/BehaviorProfile* folder in the project tab and right click.  Choose *Create > AnyRPG > BehaviorProfile*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FsELUDOD2KWnlv0Co63oV%2Fimage.png?alt=media\&token=d41ad59b-0a6d-4cb3-8e0f-c9b711a9af5b)

## Properties

| Name                    | Description                                                                                                                              |
| ----------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| Behavior Nodes          | A list of [Behavior Nodes](#undefined).                                                                                                  |
| Prerequisite Conditions | A list of [Prerequisite Conditions](https://docs.anyrpg.org/shared-properties/prerequisite-conditions).                                  |
| Automatic               | If true, the object that is using this behavior profile will automatically play the behavior when activated.                             |
| Allow Manual Start      | If true, this behavior will appear on the list of interaction options for this character unit and can be manually started by the player. |
| Repeatable              | If true, this behavior can be played more than once.                                                                                     |
| Looping                 | If true, this behavior will automatically play again when finished.                                                                      |

### Behavior Nodes

| Name                  | Description                                                                                                                                                                                                                                                              |
| --------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Start Time            | The time, in seconds, when the behavior node should play.                                                                                                                                                                                                                |
| Behavior Action Nodes | <p>A list of behavior action nodes.<br><strong>Behavior Method</strong><br>The name of the method to call using Unity's SendMessage function.<br><strong>Behavior Parameter</strong><br>A string parameter to send as the parameter to the <em>Behavior Method</em>.</p> |


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