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Behavior Profile
A behavior profile is a list of commands that can be sent to a character unit at specified time intervals using Unity's SendMessage functionality.

Creation

To create a behavior profile, find (or create) the GameName/Resources/GameName/BehaviorProfile folder in the project tab and right click. Choose Create > AnyRPG > BehaviorProfile.

Properties

Name
Description
Behavior Nodes
A list of Behavior Nodes.
Prerequisite Conditions
Automatic
If true, the object that is using this behavior profile will automatically play the behavior when activated.
Allow Manual Start
If true, this behavior will appear on the list of interaction options for this character unit and can be manually started by the player.
Repeatable
If true, this behavior can be played more than once.
Looping
If true, this behavior will automatically play again when finished.

Behavior Nodes

Name
Description
Start Time
The time, in seconds, when the behavior node should play.
Behavior Action Nodes
A list of behavior action nodes. Behavior Method The name of the method to call using Unity's SendMessage function. Behavior Parameter A string parameter to send as the parameter to the Behavior Method.
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Creation
Properties
Behavior Nodes