Behavior Profile
A behavior profile is a list of commands that can be sent to a character unit at specified time intervals using Unity's SendMessage functionality.
Last updated
A behavior profile is a list of commands that can be sent to a character unit at specified time intervals using Unity's SendMessage functionality.
Last updated
To create a behavior profile, find (or create) the GameName/Resources/GameName/BehaviorProfile folder in the project tab and right click. Choose Create > AnyRPG > BehaviorProfile.
Name | Description |
---|---|
Behavior Nodes | A list of Behavior Nodes. |
Prerequisite Conditions | A list of Prerequisite Conditions. |
Automatic | If true, the object that is using this behavior profile will automatically play the behavior when activated. |
Allow Manual Start | If true, this behavior will appear on the list of interaction options for this character unit and can be manually started by the player. |
Repeatable | If true, this behavior can be played more than once. |
Looping | If true, this behavior will automatically play again when finished. |
Name | Description |
---|---|
Start Time | The time, in seconds, when the behavior node should play. |
Behavior Action Nodes | A list of behavior action nodes. Behavior Method The name of the method to call using Unity's SendMessage function. Behavior Parameter A string parameter to send as the parameter to the Behavior Method. |