# Character Race

## Creation

To create a character race, find (or create) the *GameName/Resources/GameName/CharacterRace* folder in the project tab and right click.  Choose *Create > AnyRPG > CharacterRace*.

## Properties

| Name                | Description                                                                                                                                                                                                                        |
| ------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| New Game Option     | If true, this race is available for players to choose on the new game menu, no matter what faction is chosen.                                                                                                                      |
| Male Unit Profile   | The [Unit Profile](/scriptable-objects/unit-profile.md) to use when the male gender is chosen.                                                                                                                                     |
| Female Unit Profile | The [Unit Profile](/scriptable-objects/unit-profile.md) to use when the female gender is chosen.                                                                                                                                   |
| Environment Preview | [Environment Preview properties](/shared-properties/environment-preview.md#properties).                                                                                                                                            |
| Equipment Names     | A List of equipment that will be equipped by characters that choose the character class when starting a new game.                                                                                                                  |
| Default Hit Effects | A list of [Ability Effects](/scriptable-objects/ability-effects.md) to cast on the target when the character does not have a [Weapon](/scriptable-objects/items/weapon.md) equipped and does damage from a standard (auto) attack. |
| On Hit Effects      | A list of [Ability Effects](/scriptable-objects/ability-effects.md) to cast on the target when the [Weapon](/scriptable-objects/items/weapon.md) does damage from any attack, including standard (auto) attacks.                   |
| Capabilities        | Lists of abilities, traits, weapon skills, and armor skills the character class provides.  See [Capabilities](/shared-properties/capabilities.md) for descriptions.                                                                |
| Primary Stats       | A List of [Stat Scaling Nodes](/shared-properties/stat-scaling-nodes.md) that define primary stat budgets per level and secondary stats and power resources granted by those primary stats.                                        |
| Power Resources     | A list of [Power Resources](/scriptable-objects/power-resource.md) the character will have access to.                                                                                                                              |

## Next Steps

* Assign a character race to a [Unit Profile](/scriptable-objects/unit-profile.md).


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