> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/items/food.md).

# Food

## Creation

To create food, find (or create) the *GameName/Resources/GameName/Item* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Inventory > Items > Food*.

## Properties

In addition to the properties shared by all [Items](/scriptable-objects/items.md), food has the following unique properties.

| Name                       | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Consumption Verb           | The verb to use in the casting tip.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| Holdable Object List       | <p>A list of <a href="/pages/eLtR6SVz1RG8X6hAuWNm">PrefabProfiles</a> that contain links to GameObjects that will be held while the food is being consumed.<br><strong>Holdable Object Name</strong><br>The name of a <a href="/pages/eLtR6SVz1RG8X6hAuWNm">PrefabProfile</a> that contains a link to a GameObject.<br><strong>Use Universal Attachment</strong><br>If true, attachment points from the <a href="/pages/eLtR6SVz1RG8X6hAuWNm">PrefabProfile</a> will be ignored, and the universal attachment in the <em>Attachment Name</em> field will be used.<br><strong>Attachment Name</strong><br>The <em>Node Name</em> field from one of the <em>Attachment Point Nodes</em> in an <a href="/pages/gl9O9NAYYwGSxo7t70iu">Attachment Profile</a>.</p> |
| Animation Clip             | An animation clip to play while the food is being consumed.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| Animation Profile Name     | The name of an [Animation Profile](/scriptable-objects/animation-profile.md) that contains an animation clip to play while the food is being consumed.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Casting Audio Clip         | An audio clip to play while the food is being consumed.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| Casting Audio Profile Name | The name of an [Audio Profile](/scriptable-objects/audio-profile.md) that contains an audio clip to play while the food is being consumed.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| Tick Rate                  | The number of seconds that should elapse between each tick, where [Power Resources](/scriptable-objects/power-resource.md) from the *Resource Amounts* list are restored while eating.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Resource Amounts           | <p>A list of <a href="/pages/pdwNWTIXN3csZMXlIe1K">Power Resources</a> and the amounts to restore while eating.<br><strong>Resource Name</strong><br>The name of a <a href="/pages/pdwNWTIXN3csZMXlIe1K">Power Resource</a>.<br><strong>Min Amount</strong><br>If the amount is lower than this value, it will be raised to this value.<br><strong>Base Amount</strong><br>Amount not scaled by level.<br><strong>Max Amount</strong><br>If the amount is higher than this value, it will be lowered to this value.  0 is unlimited.</p>                                                                                                                                                                                                                      |
| Status Effect              | A [Status Effect](/scriptable-objects/ability-effects/status-effect.md) to cast on the user when the food is completely consumed.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |

## Next Steps

* Add food to a [Vendor Collection](/scriptable-objects/vendor-collection.md) so it can be purchased from a [Vendor](/scriptable-objects/interactable-option-configurations/vendor-config.md).
* Add food to a [Loot Table](/scriptable-objects/loot-table.md) so that it can drop upon defeat of an enemy.
* Add food as an output to a [Recipe](/scriptable-objects/recipe.md) so that it can be crafted.
