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    • Items
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  • MONOBEHAVIOURS
    • Monobehaviours Introduction
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On this page
  • Creation
  • Properties
  • Next Steps
  1. Scriptable Objects
  2. Items

Food

Food is a type of resource that is consumed on use and can restore power resources and cast status effects to buff the user.

PreviousEquipmentNextPower Resource Potion

Last updated 2 years ago

Creation

To create food, find (or create) the GameName/Resources/GameName/Item folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Inventory > Items > Food.

Properties

In addition to the properties shared by all , food has the following unique properties.

Name
Description

Consumption Verb

The verb to use in the casting tip.

Holdable Object List

Animation Clip

An animation clip to play while the food is being consumed.

Animation Profile Name

Casting Audio Clip

An audio clip to play while the food is being consumed.

Casting Audio Profile Name

Tick Rate

Resource Amounts

Status Effect

Next Steps

  • Add food to a so it can be purchased from a .

  • Add food to a so that it can drop upon defeat of an enemy.

  • Add food as an output to a so that it can be crafted.

A list of that contain links to GameObjects that will be held while the food is being consumed. Holdable Object Name The name of a that contains a link to a GameObject. Use Universal Attachment If true, attachment points from the will be ignored, and the universal attachment in the Attachment Name field will be used. Attachment Name The Node Name field from one of the Attachment Point Nodes in an .

The name of an that contains an animation clip to play while the food is being consumed.

The name of an that contains an audio clip to play while the food is being consumed.

The number of seconds that should elapse between each tick, where from the Resource Amounts list are restored while eating.

A list of and the amounts to restore while eating. Resource Name The name of a . Min Amount If the amount is lower than this value, it will be raised to this value. Base Amount Amount not scaled by level. Max Amount If the amount is higher than this value, it will be lowered to this value. 0 is unlimited.

A to cast on the user when the food is completely consumed.

PrefabProfiles
PrefabProfile
PrefabProfile
Attachment Profile
Animation Profile
Audio Profile
Power Resources
Power Resources
Power Resource
Status Effect
Items
Vendor Collection
Vendor
Loot Table
Recipe