# Audio Profile

## Creation

To create an audio profile, find (or create) the *GameName/Resources/GameName/AudioProfile* folder in the project tab and right click.  Choose *Create > AnyRPG > AudioProfile*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FbBuA4lVv3Y7zL4VzrZP2%2Fimage.png?alt=media\&token=ebab02ca-4961-4bbb-b9ca-1b6e17e8e380)

## Properties

| Name        | Description                                                                                                       |
| ----------- | ----------------------------------------------------------------------------------------------------------------- |
| Artist Name | A text field to enter the name of the artist that composed the audio file.  Not currently used in the default UI. |
| Audio Clips | A list of audio files.                                                                                            |

## Next Steps

* Refer to an audio profile to be used as ambient sounds or background music from a [Scene Node](https://docs.anyrpg.org/scriptable-objects/scene-node).
* Refer to an audio profile to be used as the default hit sound for a [Weapon](https://docs.anyrpg.org/scriptable-objects/items/weapon) in the *Default Hit Audio Profile* field.
* Refer to an audio profile to be used as the hit sound for a specific [Weapon Skill](https://docs.anyrpg.org/scriptable-objects/weapon-skill) in the *On Hit Audio Profiles* list.
* Refer to an audio profile to be used as the animation hit or casting audio for an [Ability](https://docs.anyrpg.org/scriptable-objects/abilities).
* Refer to an audio profile to be used as the hit audio in the *On Hit Audio Profile Names* field of an [Ability Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects).
