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Audio Profile
An audio profile contains a list of one or more audio clips to play, and can be used for many purposes, including music and sound effects.

Creation

To create an audio profile, find (or create) the GameName/Resources/GameName/AudioProfile folder in the project tab and right click. Choose Create > AnyRPG > AudioProfile.

Properties

Name
Description
Artist Name
A text field to enter the name of the artist that composed the audio file. Not currently used in the default UI.
Audio Clips
A list of audio files.

Next Steps

  • Refer to an audio profile to be used as ambient sounds or background music from a Scene Node.
  • Refer to an audio profile to be used as the default hit sound for a Weapon in the Default Hit Audio Profile field.
  • Refer to an audio profile to be used as the hit sound for a specific Weapon Skill in the On Hit Audio Profiles list.
  • Refer to an audio profile to be used as the animation hit or casting audio for an Ability.
  • Refer to an audio profile to be used as the hit audio in the On Hit Audio Profile Names field of an Ability Effect.
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Creation
Properties
Next Steps