> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/audio-profile.md).

# Audio Profile

## Creation

To create an audio profile, find (or create) the *GameName/Resources/GameName/AudioProfile* folder in the project tab and right click.  Choose *Create > AnyRPG > AudioProfile*.

## Properties

| Name        | Description                                                                                                       |
| ----------- | ----------------------------------------------------------------------------------------------------------------- |
| Artist Name | A text field to enter the name of the artist that composed the audio file.  Not currently used in the default UI. |
| Audio Clips | A list of audio files.                                                                                            |

## Next Steps

* Refer to an audio profile to be used as ambient sounds or background music from a [Scene Node](/scriptable-objects/scene-node.md).
* Refer to an audio profile to be used as the default hit sound for a [Weapon](/scriptable-objects/items/weapon.md) in the *Default Hit Audio Profile* field.
* Refer to an audio profile to be used as the hit sound for a specific [Weapon Skill](/scriptable-objects/weapon-skill.md) in the *On Hit Audio Profiles* list.
* Refer to an audio profile to be used as the animation hit or casting audio for an [Ability](/scriptable-objects/abilities.md).
* Refer to an audio profile to be used as the hit audio in the *On Hit Audio Profile Names* field of an [Ability Effect](/scriptable-objects/ability-effects.md).
