Unit Toughness
Unit Toughness defines which properties should be multiplied and by how much when scaling the base properties of a character to make it tougher.
Last updated
Unit Toughness defines which properties should be multiplied and by how much when scaling the base properties of a character to make it tougher.
Last updated
To create a unit toughness, find (or create) the GameName/Resources/GameName/UnitToughness folder in the project tab and right click. Choose Create > AnyRPG > UnitToughness.
Name | Description |
---|---|
Focus Projector Override Map | A list of properties that will override the default highlight circle shown on the ground when a character is highlighted. Source Color If the Faction relationship color matches this color, then the settings in this list element will be used. Projector Material The material to replace the default highlight image material. Tint Material If true, the Projector Material will also be tinted with the color. |
Currency Multiplier | The amount that the total currency gained from a kill will be multiplied by. |
Experience Multiplier | The amount that the total experience gained from a kill will be multiplied by. |
Default Resource Multiplier | All Power Resources will be multiplied by this value. |
Resource Multipliers | A list of specific Power Resources to multiply. Resource Name The name of a Power Resource to multiply. Value Multiplier The amount to multiply the Power Resource by. |
Default Primary Stat Multiplier | The amount to multiply all Character Stats by. |
Primary Stat Multipliers | A list of specific Character Stats to multiply. Stat Name The name of a Character Stat to multiply. Stat Multiplier The amount to multiply the Character Stat by. |
Add a unit toughness value to a Unit Profile to make it tougher.