Unit Toughness defines which properties should be multiplied and by how much when scaling the base properties of a character to make it tougher.
To create a unit toughness, find (or create) the GameName/Resources/GameName/UnitToughness folder in the project tab and right click. Choose Create > AnyRPG > UnitToughness.
Focus Projector Override Map
A list of properties that will override the default highlight circle shown on the ground when a character is highlighted.
If the Faction relationship color matches this color, then the settings in this list element will be used.
The material to replace the default highlight image material.
If true, the Projector Material will also be tinted with the color.
The amount that the total currency gained from a kill will be multiplied by.
The amount that the total experience gained from a kill will be multiplied by.