Unit Toughness
Unit Toughness defines which properties should be multiplied and by how much when scaling the base properties of a character to make it tougher.
To create a unit toughness, find (or create) the GameName/Resources/GameName/UnitToughness folder in the project tab and right click. Choose Create > AnyRPG > UnitToughness.

Name | Description |
---|---|
Focus Projector Override Map | A list of properties that will override the default highlight circle shown on the ground when a character is highlighted.
Source Color
If the Faction relationship color matches this color, then the settings in this list element will be used.
Projector Material
The material to replace the default highlight image material.
Tint Material
If true, the Projector Material will also be tinted with the color. |
Currency Multiplier | The amount that the total currency gained from a kill will be multiplied by. |
Experience Multiplier | The amount that the total experience gained from a kill will be multiplied by. |
Default Resource Multiplier | |
Resource Multipliers | A list of specific Power Resources to multiply.
Resource Name
The name of a Power Resource to multiply.
Value Multiplier
The amount to multiply the Power Resource by. |
Default Primary Stat Multiplier | |
Primary Stat Multipliers | A list of specific Character Stats to multiply.
Stat Name
The name of a Character Stat to multiply.
Stat Multiplier
The amount to multiply the Character Stat by. |
Last modified 1yr ago