Unit Toughness
Unit Toughness defines which properties should be multiplied and by how much when scaling the base properties of a character to make it tougher.
Last updated
Unit Toughness defines which properties should be multiplied and by how much when scaling the base properties of a character to make it tougher.
Last updated
To create a unit toughness, find (or create) the GameName/Resources/GameName/UnitToughness folder in the project tab and right click. Choose Create > AnyRPG > UnitToughness.
Focus Projector Override Map
A list of properties that will override the default highlight circle shown on the ground when a character is highlighted. Source Color If the relationship color matches this color, then the settings in this list element will be used. Projector Material The material to replace the default highlight image material. Tint Material If true, the Projector Material will also be tinted with the color.
Currency Multiplier
The amount that the total currency gained from a kill will be multiplied by.
Experience Multiplier
The amount that the total experience gained from a kill will be multiplied by.
Default Resource Multiplier
All will be multiplied by this value.
Resource Multipliers
A list of specific to multiply. Resource Name The name of a to multiply. Value Multiplier The amount to multiply the by.
Default Primary Stat Multiplier
The amount to multiply all by.
Primary Stat Multipliers
A list of specific to multiply. Stat Name The name of a to multiply. Stat Multiplier The amount to multiply the by.
Add a unit toughness value to a Unit Profile to make it tougher.