# Unit Toughness

## Creation

To create a unit toughness, find (or create) the *GameName/Resources/GameName/UnitToughness* folder in the project tab and right click.  Choose *Create > AnyRPG > UnitToughness*.

## Properties

| Name                            | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| ------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Focus Projector Override Map    | <p>A list of properties that will override the default highlight circle shown on the ground when a character is highlighted.<br><strong>Source Color</strong><br>If the <a href="/pages/N8sUj6pl9VAwlgICxBe8">Faction</a> relationship color matches this color, then the settings in this list element will be used.<br><strong>Projector Material</strong><br>The material to replace the default highlight image material.<br><strong>Tint Material</strong><br>If true, the <em>Projector Material</em> will also be tinted with the color.</p> |
| Currency Multiplier             | The amount that the total currency gained from a kill will be multiplied by.                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Experience Multiplier           | The amount that the total experience gained from a kill will be multiplied by.                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| Default Resource Multiplier     | All [Power Resources](/scriptable-objects/power-resource.md) will be multiplied by this value.                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| Resource Multipliers            | <p>A list of specific <a href="/pages/pdwNWTIXN3csZMXlIe1K">Power Resources</a> to multiply.<br><strong>Resource Name</strong><br>The name of a <a href="/pages/pdwNWTIXN3csZMXlIe1K">Power Resource</a> to multiply.<br><strong>Value Multiplier</strong><br>The amount to multiply the <a href="/pages/pdwNWTIXN3csZMXlIe1K">Power Resource</a> by.</p>                                                                                                                                                                                           |
| Default Primary Stat Multiplier | The amount to multiply all [Character Stats](/scriptable-objects/character-stat.md) by.                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| Primary Stat Multipliers        | <p>A list of specific <a href="/pages/IgLitxlN0JuMa7poQPE8">Character Stats</a> to multiply.<br><strong>Stat Name</strong><br>The name of a <a href="/pages/IgLitxlN0JuMa7poQPE8">Character Stat</a> to multiply.<br><strong>Stat Multiplier</strong><br>The amount to multiply the <a href="/pages/IgLitxlN0JuMa7poQPE8">Character Stat</a> by.</p>                                                                                                                                                                                                |

## Next Steps

* Add a unit toughness value to a [Unit Profile](/scriptable-objects/unit-profile.md) to make it tougher.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.anyrpg.org/scriptable-objects/unit-toughness.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
