Environment State Profile

An environment state profile references a skybox material profile and can be used to change the skybox from a timeline during a cutscene.


To create an environment state profile, find (or create) the GameName/Resources/GameName/EnvironmentStateProfile folder in the project tab and right click. Choose Create > AnyRPG > EnvironmentState.



Sky Box Material Profile Name

The name of a Material Profile that contains a link to a skybox material.

Next Steps

  • Refer to an environment state profile in a Scene Node.

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