Environment State Profile
An environment state profile references a skybox material profile and can be used to change the skybox from a timeline during a cutscene.
Last updated
An environment state profile references a skybox material profile and can be used to change the skybox from a timeline during a cutscene.
Last updated
To create an environment state profile, find (or create) the GameName/Resources/GameName/EnvironmentStateProfile folder in the project tab and right click. Choose Create > AnyRPG > EnvironmentState.
Name | Description |
---|---|
Sky Box Material Profile Name | The name of a Material Profile that contains a link to a skybox material. |
Refer to an environment state profile in a Scene Node.