# Attack Effect

## Creation

To create an attack effect, find (or create) the *GameName/Resources/GameName/AbilityEffect* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > Effects > AttackEffect*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2FHOSXHqJYnURjMpLmJbWS%2Fimage.png?alt=media\&token=71dfa203-c9ac-4b00-92d5-d71bbfb42476)

## Properties

In addition to all the properties of its parent class, [Amount Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects/..#amount-effect-properties), attack effects have the following properties.

| Name                 | Description                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| -------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Weapon Attack        | If true, this attack will be considered to have been landed by the equipped [Weapon](https://docs.anyrpg.org/scriptable-objects/items/weapon).  It will play [Weapon](https://docs.anyrpg.org/scriptable-objects/items/weapon) sounds, as well as trigger [Weapon](https://docs.anyrpg.org/scriptable-objects/items/weapon) effects and active [Status Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects/status-effect) on-hit effects. |
| Damage Type          | <p>An enumeration of damage types.<br><strong>Physical</strong><br><a href="../items/weapon">Weapon</a> damage and physical power will be added to the damage amounts.<br><strong>Ability</strong><br>Spell power will be added to the damage amounts.</p>                                                                                                                                                                                               |
| Ignore Armor Percent | If the *Damage Type* is *Physical*, the percentage of the target armor to ignore when dealing damage.                                                                                                                                                                                                                                                                                                                                                    |

## Next steps

* Add an attack effect to an [Ability](https://docs.anyrpg.org/scriptable-objects/abilities).
* Add an attack effect to another [Ability Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects) to chain them together.
