An attack effect does damage to a target, draining one or more power resources.
Creation
To create an attack effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > AttackEffect.
Properties
In addition to all the properties of its parent class, Amount Effect, attack effects have the following properties.
Name
Description
Weapon Attack
If true, this attack will be considered to have been landed by the equipped Weapon. It will play Weapon sounds, as well as trigger Weapon effects and active Status Effect on-hit effects.
Damage Type
An enumeration of damage types.
PhysicalWeapon damage and physical power will be added to the damage amounts.
Ability
Spell power will be added to the damage amounts.
Ignore Armor Percent
If the Damage Type is Physical, the percentage of the target armor to ignore when dealing damage.