> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/ability-effects/direct-effect.md).

# Direct Effect

## Creation

To create a direct effect, find (or create) the *GameName/Resources/GameName/AbilityEffect* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > Effects > DirectEffect*.

## Properties

Direct Effects do not have any properties other than the properties provided by their parent class, [Fixed Length Effect](/scriptable-objects/ability-effects.md#fixed-length-effect-properties).

## Usage

Direct Effects will cast Tick Ability Effects, and Complete Ability Effects, but will never cast Hit Ability Effects.  Hit Abilty Effects will be cast by [Projectile Effects](/scriptable-objects/ability-effects/projectile-effect.md), [AOE Effects](/scriptable-objects/ability-effects/aoe-effect.md), and [Channeled Effects](/scriptable-objects/ability-effects/channeled-effect.md).

## Next steps

* Add a direct effect to an [Ability](/scriptable-objects/abilities.md).
* Add a direct effect to another [Ability Effect](/scriptable-objects/ability-effects.md) to chain them together.
