# Direct Effect

## Creation

To create a direct effect, find (or create) the *GameName/Resources/GameName/AbilityEffect* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Abilities > Effects > DirectEffect*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2F9XFfemfp90dTZFkyzI8X%2Fimage.png?alt=media\&token=a6cd0316-fab4-4edf-b752-b71b9c33fb84)

## Properties

Direct Effects do not have any properties other than the properties provided by their parent class, [Fixed Length Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects/..#fixed-length-effect-properties).

## Usage

Direct Effects will cast Tick Ability Effects, and Complete Ability Effects, but will never cast Hit Ability Effects.  Hit Abilty Effects will be cast by [Projectile Effects](https://docs.anyrpg.org/scriptable-objects/ability-effects/projectile-effect), [AOE Effects](https://docs.anyrpg.org/scriptable-objects/ability-effects/aoe-effect), and [Channeled Effects](https://docs.anyrpg.org/scriptable-objects/ability-effects/channeled-effect).

## Next steps

* Add a direct effect to an [Ability](https://docs.anyrpg.org/scriptable-objects/abilities).
* Add a direct effect to another [Ability Effect](https://docs.anyrpg.org/scriptable-objects/ability-effects) to chain them together.
