Direct Effect
A direct effect is a type of intermediate effect that can be used to chain multiple effects together.
Last updated
A direct effect is a type of intermediate effect that can be used to chain multiple effects together.
Last updated
To create a direct effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > DirectEffect.
Direct Effects do not have any properties other than the properties provided by their parent class, Fixed Length Effect.
Direct Effects will cast Tick Ability Effects, and Complete Ability Effects, but will never cast Hit Ability Effects. Hit Abilty Effects will be cast by Projectile Effects, AOE Effects, and Channeled Effects.
Add a direct effect to an Ability.
Add a direct effect to another Ability Effect to chain them together.