Direct Effect
A direct effect is a type of intermediate effect that can be used to chain multiple effects together.
Last updated
A direct effect is a type of intermediate effect that can be used to chain multiple effects together.
Last updated
To create a direct effect, find (or create) the GameName/Resources/GameName/AbilityEffect folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Abilities > Effects > DirectEffect.
Direct Effects do not have any properties other than the properties provided by their parent class, .
Direct Effects will cast Tick Ability Effects, and Complete Ability Effects, but will never cast Hit Ability Effects. Hit Abilty Effects will be cast by , , and .
Add a direct effect to an .
Add a direct effect to another to chain them together.